@ -1756,6 +1756,8 @@ namespace MWWorld
}
void World::updateWindowManager ()
{
try
// inform the GUI about focused object
MWWorld::Ptr object = getFacedObject ();
@ -1771,6 +1773,11 @@ namespace MWWorld
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
catch (std::exception& e)
std::cerr << "Error updating window manager: " << e.what() << std::endl;
MWWorld::Ptr World::getFacedObject(float maxDistance, bool ignorePlayer)