Catch exceptions in updateWindowManager (Bug #4269)

pull/374/head
scrawl 7 years ago
parent 047c44f265
commit d9d8de3061
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GPG Key ID: 2E6CC3676024C402

@ -1757,19 +1757,26 @@ namespace MWWorld
void World::updateWindowManager ()
{
// inform the GUI about focused object
MWWorld::Ptr object = getFacedObject ();
// retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
try
{
osg::Vec4f screenBounds = mRendering->getScreenBounds(object);
// inform the GUI about focused object
MWWorld::Ptr object = getFacedObject ();
MWBase::Environment::get().getWindowManager()->setFocusObjectScreenCoords(
screenBounds.x(), screenBounds.y(), screenBounds.z(), screenBounds.w());
}
// retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
{
osg::Vec4f screenBounds = mRendering->getScreenBounds(object);
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
MWBase::Environment::get().getWindowManager()->setFocusObjectScreenCoords(
screenBounds.x(), screenBounds.y(), screenBounds.z(), screenBounds.w());
}
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
}
catch (std::exception& e)
{
std::cerr << "Error updating window manager: " << e.what() << std::endl;
}
}
MWWorld::Ptr World::getFacedObject(float maxDistance, bool ignorePlayer)

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