[General] Change version to 0.8.0

Change repo name from openmw-tes3mp to TES3MP.
pull/593/head
David Cernat 3 years ago
parent dbae0bddc2
commit f85f1e1b17

@ -4,25 +4,23 @@ TES3MP
Copyright (c) 2008-2015, OpenMW Team Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2021, David Cernat & Stanislav Zhukov Copyright (c) 2016-2021, David Cernat & Stanislav Zhukov
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks. TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* TES3MP version: 0.7.1 * TES3MP version: 0.8.0
* OpenMW version: 0.47.0 * OpenMW version: 0.47.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information) * License: GPLv3 (see [LICENSE](https://github.com/TES3MP/TES3MP/blob/master/LICENSE) for more information)
Font Licenses: Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVuFontLicense.txt) for more information) * DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/TES3MP/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
Project status Project status
-------------- --------------
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md) [Version changelog](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-changelog.md)
As of version 0.7.x, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts). As of version 0.8.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables. Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
Donations Donations
--------------- ---------------
@ -36,14 +34,14 @@ Helping us with documentation, bug hunting and video showcases is always greatly
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them. For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have. Feel free to contact the [team members](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-credits.md) for any questions you might have.
Getting started Getting started
--------------- ---------------
* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide) * [Quickstart guide](https://github.com/TES3MP/TES3MP/wiki/Quickstart-guide)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/) * [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45) * [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293) * [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp) * [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues) * [Known issues and bug reports](https://github.com/TES3MP/TES3MP/issues)

@ -196,7 +196,7 @@ namespace Crash
// must remain until monitor has finished // must remain until monitor has finished
waitMonitor(); waitMonitor();
std::string message = "TES3MP has encountered a fatal error.\nCrash log saved to '" + std::string(mShm->mStartup.mLogFilePath) + "'.\n Please report this to https://github.com/TES3MP/openmw-tes3mp/issues !"; std::string message = "TES3MP has encountered a fatal error.\nCrash log saved to '" + std::string(mShm->mStartup.mLogFilePath) + "'.\n Please report this to https://github.com/TES3MP/TES3MP/issues !";
SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr); SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr);
} }

@ -1,8 +1,8 @@
#ifndef OPENMW_VERSION_HPP #ifndef OPENMW_VERSION_HPP
#define OPENMW_VERSION_HPP #define OPENMW_VERSION_HPP
#define TES3MP_VERSION "0.7.1" #define TES3MP_VERSION "0.8.0"
#define TES3MP_PROTO_VERSION 8 #define TES3MP_PROTO_VERSION 9
#define TES3MP_DEFAULT_PASSW "SuperPassword" #define TES3MP_DEFAULT_PASSW "SuperPassword"
#define TES3MP_MASTERSERVER_PASSW "12345" #define TES3MP_MASTERSERVER_PASSW "12345"

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