Commit Graph

693 Commits (0.7.1-build-fixes)

Author SHA1 Message Date
David Cernat ca67587b89 Add OpenMW commits up to 5 Sep 2019
# Conflicts:
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
Alexei Dobrohotov 2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat 9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
David Cernat 353e7d530a Add OpenMW commits up to 18 Aug 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat ed05125f6a Add OpenMW commits up to 2 Aug 2019
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
5 years ago
David Cernat b57c0bcafe Add OpenMW commits up to 6 June 2019
# Conflicts:
#	apps/openmw/mwgui/hud.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/waitdialog.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 5181c601c0 Add OpenMW commits up to 2 May 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat f671c0bddc Add OpenMW commits up to 1 Apr 2019
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/engine.cpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/trainingwindow.cpp
#	apps/openmw/mwgui/travelwindow.cpp
#	apps/openmw/mwgui/waitdialog.cpp
5 years ago
David Cernat 8729c3c5e3 Add OpenMW commits up to 9 Mar 2019
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
#	README.md
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwscript/animationextensions.cpp
#	apps/openmw/mwscript/guiextensions.cpp
#	apps/openmw/mwscript/miscextensions.cpp
#	apps/openmw/mwscript/soundextensions.cpp
5 years ago
David Cernat 95a5607509 Add OpenMW commits up to 22 Feb 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat 6205ff6b04 Add OpenMW commits up to 30 Jan 2019
# Conflicts:
#	apps/openmw/mwworld/worldimp.cpp
5 years ago
David Cernat 6fdef4fd0a Add OpenMW commits up to 1 Jan 2019
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwphysics/physicssystem.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 68886e7539 Add OpenMW commits up to 2 Dec 2018
# Conflicts:
#	.travis.yml
#	README.md
5 years ago
David Cernat fba07194cf Add OpenMW commits up to 29 Oct 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 056591b957 Add OpenMW commits up to 14 Sep 2018
# Conflicts:
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 889bcec7f8 Add OpenMW commits up to 1 Sep 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwclass/creature.cpp
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/difficultyscaling.cpp
#	apps/openmw/mwscript/transformationextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 84cab59057 Add OpenMW commits up to 19 Aug 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	apps/openmw/engine.cpp
#	apps/openmw/main.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/containerextensions.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/misc/debugging.hpp
5 years ago
David Cernat 0339958e21 [General] Rename Log class into TimedLog 5 years ago
Andrei Kortunov bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
5 years ago
Andrei Kortunov ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
5 years ago
capostrophic 99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 5 years ago
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
capostrophic cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
capostrophic f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 5 years ago
Capostrophic 4e54ed86b3 Fix jumping mechanics framerate dependency (bug #4991) 6 years ago
jeremy 962462c1c5 Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
6 years ago
Alexei Dobrohotov 9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd) 6 years ago
Alexei Dobrohotov 3cbe4ab85d
Fix idlestorm blend mask (bugs #4240, #5071) 6 years ago
Alexander Perepechko 19b0b056e5 Remove spell FX and VFX after playing the death animation (bug #5060) 6 years ago
Capostrophic e7208bb80e Improve face shielding behavior in general case (bug #4240) 6 years ago
Capostrophic 40c1db32bd Apply analogue speed mult to fatigue loss 6 years ago
Capostrophic 1de984364a Hardcode the correct first person sneaking anim speed (bug #4787) 6 years ago
Andrei Kortunov c610a58cf0 Improve reset of idle animations (bug #4847) 6 years ago
Capostrophic 8abe92fe41 Don't recover normalise speed setting every frame 6 years ago
Capostrophic 34ea9ea813 Add an option to restore MCP-like movement behavior 6 years ago
Alexei Dobrohotov 89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 6 years ago
Capostrophic 80a65e81dd Only set attack type randomly if "best attack" is on (bug #4942) 6 years ago
Andrei Kortunov be12d241da Reset current attack during force update (bug #4922) 6 years ago
Andrei Kortunov 4c21776b94 Use relative animation time only for bows and crossbows (bug #3778) 6 years ago
Perry Hugh 313611b79d Analogue Joystick Movement 6 years ago
Capostrophic f9a711d2fd Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
6 years ago
Capostrophic 624db99bf2 Remove some redundant code 6 years ago
Bret Curtis 6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
Native animated containers support
6 years ago
Andrei Kortunov a53333c3d5 Native animated containers support (feature #4730) 6 years ago
Capostrophic 6083e5ed4b Don't interrupt sneak and swim idles in first person view (bug #4750) 6 years ago