Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
7 years ago
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
scrawl
3a2dccad4b
Implement 'Show' script instruction
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
...
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
10 years ago
scrawl
b1bd236345
ESSImport: convert script local variables
...
Had to add special reading code to openmw, because the variable names are not stored.
10 years ago
Marc Zinnschlag
1ca0cc4988
rewrote MWScript::Locals::configure to be independent of precompiled script data
11 years ago
Marc Zinnschlag
87c54adb24
some cleanup
11 years ago
scrawl
1de406cb6d
Catch exception from invalid scripts during save&load ( Fixes #1590 )
11 years ago
scrawl
15b486e149
Don't trigger changed flag if a script with no locals is configured
11 years ago
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
11 years ago
Marc Zinnschlag
111ebf84bb
replaced an include with a forward declaration
12 years ago
scrawl
b0199c703c
Companion UI
12 years ago
Tom Mason
ac112ef972
refactored special variable code
12 years ago