Commit Graph

556 Commits (0.7.1-build-fixes)

Author SHA1 Message Date
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
capostrophic f779529cab Change the default reverb preset to improve underwater FX transition 5 years ago
jeremy c8c06ceee9 Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably) 6 years ago
Capostrophic e095d51999 More queue handling adjustments 6 years ago
Capostrophic c975dab7c3 Update say sound queue explicitly once per frame 6 years ago
Capostrophic 4c2b694b29 Make SayDone return 1 on the frame speech is started (bug #4879) 6 years ago
Capostrophic 6e98cd8eaa Increase music crossfade time to 1 second 6 years ago
Bret Curtis 7808cbbfe8
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
6 years ago
Capostrophic af80eddc0e Use loudness data for 2D voiceover (bug #4947) 6 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
Capostrophic abae35e88b Loop title screen music (bug #4896) 6 years ago
Capostrophic d1967562a3 Fix the last audio packet getting lost 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
Ilya Zhuravlev 07e9ce84b3 Replace volatile bools with std::atomic<bool> 6 years ago
Bret Curtis 419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
6 years ago
Andrei Kortunov 4ee15ddcb9 Fix many Coverity Scan warnings 6 years ago
Andrei Kortunov d2613e35a2 Fix some Clang 7 warnings 6 years ago
Andrei Kortunov f88d5e808c Rewrite media decoder to use FFMpeg 3.2+ API (task #4686) 6 years ago
Andrei Kortunov 8fa0ffcfe4 Catch exceptions inside the loadVoice() (bug #4685) 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
Andrei Kortunov 70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 6 years ago
Andrei Kortunov d5bcc49079 Initialize missing struct fields 6 years ago
Capostrophic 7ef6fa9f61 Remove deprecated GMST get* functions 6 years ago
Chris Robinson c2b3ca9638 Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
6 years ago
Chris Robinson 4e3ae85c11 Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
6 years ago
Andrei Kortunov 5a4d0cec3a Use new logging system for game itself 6 years ago
Capostrophic 16af1a6c1c Replace 0 sound range values separately 7 years ago
Andrei Kortunov 359e748c28 Initialize some missing fields in constructors 7 years ago
Andrei Kortunov 2854f6ca83 Handle exception if we try to play non-music file (bug #4416) 7 years ago
Bret Curtis 67c381df4e
Merge pull request #1708 from akortunov/refidfix
fix GCC warnings
7 years ago
Andrei Kortunov a68de93308 Initialize srate variable in openal_output 7 years ago
Andrei Kortunov e5db5e2651 Fix 'maybe-uninitialized' warning in openal_output 7 years ago
Andrei Kortunov b15bed8e22 Avoid excessive loadSound calls 7 years ago
Andrei Kortunov 4872edc5ed Prevent PlaySound overlapping 7 years ago
scrawl f0507e6b46
Merge pull request #1686 7 years ago
Capostrophic 9073e4d4ba Initialize playlist file list in playPlaylist (fixes #4134) 7 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
7 years ago
Chris Robinson 08e947319a Restore exception throwing to the decoder 7 years ago
Chris Robinson 06ae61479a If a sound effect fails to load, substitute silence. 7 years ago
Chris Robinson aecf74e7bb Don't throw exceptions from the audio decoder 7 years ago
Chris Robinson 074be7d7c6 Remove a function from the sound manager interface 7 years ago
Chris Robinson 41bb35655b Avoid an extra call to get the buffer size 7 years ago
Chris Robinson 5c53ee42a1 Prepare all Sound_Buffers when retrieving the first one 7 years ago
Chris Robinson 4b448c74d2 Use range-for loops instead of for_each 7 years ago
Chris Robinson 1e729e8da9 Avoid more explicit loops 7 years ago
Chris Robinson 9dbb713b7c Print a bit more information for sound initialization 7 years ago
Chris Robinson acd6d9cd72 Try opening the default device fallback in OpenAL_Output 7 years ago
Chris Robinson d68e1581ee Use an std::array for the OpenAL stream buffers 7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
Chris Robinson 0c1ad7c74e Replace a few more explicit loops 7 years ago