Commit Graph

24733 Commits (0.7.1-build-fixes)
 

Author SHA1 Message Date
Nelsson Huotari 39ab449431 Only allow selection of cells in view 5 years ago
Nelsson Huotari dc8de6c6e6 Make less copies 5 years ago
Nelsson Huotari 001ca68cc7 Remove empty lines 5 years ago
Nelsson Huotari 46ee639892 pass by const ref and other fixes 5 years ago
Nelsson Huotari 20ab7df19f Fixes, cleanup. 5 years ago
Nelsson Huotari 1a08944a8b Remove unused code, clarifications, optimizations 5 years ago
Nelsson Huotari d6722c7492 Terrain texture selection, support for vertex selection 5 years ago
Evil Eye 56b6a7ada4 Fix #5155 5 years ago
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
5 years ago
David Cernat 25e27ccb95 [General] Use placeholder packet ID for unused CellCreate packet 5 years ago
Alexei Dobrohotov 2e05e0e829
Merge pull request #2514 from akortunov/guifixes
Generate sCrimeMessageReport only once per frame
5 years ago
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
David Cernat ca67587b89 Add OpenMW commits up to 5 Sep 2019
# Conflicts:
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 5 years ago
Andrei Kortunov 58be8dc976
Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
5 years ago
Capostrophic c89c14bb68 Rename objectOpened() to make its role more clear 5 years ago
Capostrophic 8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 5 years ago
Alexei Dobrohotov 9ce556832e Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
Bug #4270: Cancel door sound if collision is detected and the sound is playing

See merge request OpenMW/openmw!147
5 years ago
James Stephens bafbc0a055 Cancel door sound if collision is detected and the sound is playing 5 years ago
Alexei Dobrohotov 2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat 190c404b38 [Client] Calculate spell success in more appropriate place
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
5 years ago
Andrei Kortunov 0caf192212 Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
Adds requested feature #5147: Show spell magicka cost in spell buying window

See merge request OpenMW/openmw!144
5 years ago
James Stephens 7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
5 years ago
Andrei Kortunov 08614f6a87 Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
Fixes the offset question mark in the alchemy tooltip when the effect is not known

See merge request OpenMW/openmw!143
5 years ago
James Stephens b33429001c Fixes the offset question mark in the alchemy tooltip when the effect is not known 5 years ago
Andrei Kortunov 626e943c43 Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog

See merge request OpenMW/openmw!145
5 years ago
James Stephens 1cd1bfca74 Fixes bug #4650 5 years ago
David Cernat 95967ea289 [General] Rename unused ObjectReset packet into ObjectHit 5 years ago
Capostrophic cf0c71c651 Water shader cleanup 5 years ago
Alexei Dobrohotov a8f5fe3eff
Merge pull request #2508 from akortunov/counter
Handle death event manually if needed before disposing a corpse
5 years ago
David Cernat 6dccdfe0c1 [Client] Load up TES3MP's settings in the same map as OpenMW's settings
This allows the "font size" property to be read when the chat window is created.
5 years ago
David Cernat 9b1fbcc6f9 [General] Use correct packet ID in PacketActorCast 5 years ago
Roman Siromakha 3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
5 years ago
Roman Siromakha 41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" 5 years ago
Roman Siromakha ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
[WIP] Open door when it is on the way to a next path point (fix bug #5073)
5 years ago
elsid b4ec444057
Open door when it is on the way to a next path point 5 years ago
elsid 97cd9d434a
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid 389f5dfb9b
Check for AiPackage type before find nearby door 5 years ago
elsid cb0a609d59
Merge branch 'master' into HEAD 5 years ago
elsid 69b4fe8545
Revert "Open door when it is on the way to a next path point"
This reverts commit c32872fb16.
5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
David Cernat 3a1e3cf0f5 [Client] Prevent chat key from switching to chat window while in console 5 years ago
David Cernat a9f1481e5c [Client] Revert changes to key focus setting as per 56539fee4f 5 years ago
David Cernat 63f55ce762 [GUI] Fix chat window layout after 1ce370e7fa made it stop working 5 years ago
David Cernat a52d32602d [Client] Fix code style in PlayerList 5 years ago
Andrei Kortunov 84b3aaedaa
Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
5 years ago
Andrei Kortunov c059bf04cc Rename getWeaponPart() function 5 years ago
Alexei Dobrohotov ceff1defb4
Merge pull request #2504 from elsid/door_state_enum
Add enum type for door state
5 years ago
Alexei Dobrohotov 06c792e434
Merge pull request #2505 from Capostrophic/crashfix
Avoid using getPtr() on empty geometry data
5 years ago
Capostrophic c0438a0c6b Avoid using getPtr on empty geometry data 5 years ago