Nelsson Huotari
39ab449431
Only allow selection of cells in view
5 years ago
Nelsson Huotari
dc8de6c6e6
Make less copies
5 years ago
Nelsson Huotari
001ca68cc7
Remove empty lines
5 years ago
Nelsson Huotari
46ee639892
pass by const ref and other fixes
5 years ago
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
5 years ago
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
5 years ago
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
David Cernat
3acfbad55d
[General] Implement ClientScriptSettings packet, part 1
...
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
5 years ago
David Cernat
25e27ccb95
[General] Use placeholder packet ID for unused CellCreate packet
5 years ago
Alexei Dobrohotov
2e05e0e829
Merge pull request #2514 from akortunov/guifixes
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Generate sCrimeMessageReport only once per frame
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
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# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Alexei Dobrohotov
9ce556832e
Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
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Bug #4270 : Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
...
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat
190c404b38
[Client] Calculate spell success in more appropriate place
...
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
5 years ago
Andrei Kortunov
0caf192212
Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
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Adds requested feature #5147 : Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
5 years ago
Andrei Kortunov
08614f6a87
Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
Andrei Kortunov
626e943c43
Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
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Fixes bug #4650 : Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
David Cernat
95967ea289
[General] Rename unused ObjectReset packet into ObjectHit
5 years ago
Capostrophic
cf0c71c651
Water shader cleanup
5 years ago
Alexei Dobrohotov
a8f5fe3eff
Merge pull request #2508 from akortunov/counter
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Handle death event manually if needed before disposing a corpse
5 years ago
David Cernat
6dccdfe0c1
[Client] Load up TES3MP's settings in the same map as OpenMW's settings
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This allows the "font size" property to be read when the chat window is created.
5 years ago
David Cernat
9b1fbcc6f9
[General] Use correct packet ID in PacketActorCast
5 years ago
Roman Siromakha
3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
Roman Siromakha
ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
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[WIP] Open door when it is on the way to a next path point (fix bug #5073 )
5 years ago
elsid
b4ec444057
Open door when it is on the way to a next path point
5 years ago
elsid
97cd9d434a
Do not open doors when actor has no path
...
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
389f5dfb9b
Check for AiPackage type before find nearby door
5 years ago
elsid
cb0a609d59
Merge branch 'master' into HEAD
5 years ago
elsid
69b4fe8545
Revert "Open door when it is on the way to a next path point"
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This reverts commit c32872fb16
.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
David Cernat
3a1e3cf0f5
[Client] Prevent chat key from switching to chat window while in console
5 years ago
David Cernat
a9f1481e5c
[Client] Revert changes to key focus setting as per 56539fee4f
5 years ago
David Cernat
63f55ce762
[GUI] Fix chat window layout after 1ce370e7fa
made it stop working
5 years ago
David Cernat
a52d32602d
[Client] Fix code style in PlayerList
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
Alexei Dobrohotov
ceff1defb4
Merge pull request #2504 from elsid/door_state_enum
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Add enum type for door state
5 years ago
Alexei Dobrohotov
06c792e434
Merge pull request #2505 from Capostrophic/crashfix
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Avoid using getPtr() on empty geometry data
5 years ago
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
5 years ago