Andrei Kortunov
f713daf7df
Merge pull request #2491 from Capostrophic/nipalette
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Implement NiPalette support (feature #4882 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
capostrophic
9c7474f88c
Implement NiPalette support (feature #4882 )
5 years ago
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
5 years ago
Chris Djali
043231737d
Merge pull request #2495 from Capostrophic/clamp
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Fix non-tiling textures clamp mode (bug #5137 )
5 years ago
capostrophic
efa463af8f
Fix non-tiling textures clamp mode (bug #5137 )
5 years ago
David Cernat
ab93b5ddc5
[General] Use PlayerItemUse packets when using items through quick keys
5 years ago
elsid
c32872fb16
Open door when it is on the way to a next path point
5 years ago
Andrei Kortunov
3a88620a43
Merge pull request #2493 from elsid/navigator_update_rotated_objects
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Update rotated world objects in navigator
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
David Cernat
ae5200cbb2
[General] Implement light records for RecordDynamic packets
5 years ago
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
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Class quiz fixes
5 years ago
David Cernat
6160293e86
[Client] Don't clear placeholder summons in CastSpell::inflict()
5 years ago
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
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Add support for QuadraticMethod/LinearMethod setup (bug #4965 , continuation)
5 years ago
Andrei Kortunov
fe0791d34b
Merge pull request #2486 from Capostrophic/flicker
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Rewrite flickering/pulsing to work like vanilla (bug #4952 )
5 years ago
capostrophic
62fd2d47a5
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
5 years ago
ArgonianAccount
53facf7baa
Class quiz fixes
5 years ago
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
5 years ago
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Alexei Dobrohotov
b7d841deb2
Merge pull request #2488 from mp3butcher/patch-13
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fix Sunglare bug with osg 3.6
5 years ago
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
5 years ago
Alexei Dobrohotov
3668473d6d
Fix comment
5 years ago
Alexei Dobrohotov
eaedf34975
Fix ventriloquism
5 years ago
capostrophic
c0d5cbdc8b
Add support for QuadraticMethod/LinearMethod setup (bug #4965 )
5 years ago
Andrei Kortunov
75fc57d1d3
Merge pull request #2483 from akortunov/master
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Revert "Do not use a separate GlowUpdater for every arrow in quiver"
5 years ago
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
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This reverts commit b7c214b1bc
.
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
capostrophic
26f59e47db
Improve readability
5 years ago
Andrei Kortunov
9355881abc
Merge pull request #2481 from Capostrophic/nitristrips
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Handle NiTriStrips (feature #5121 )
5 years ago
Andrei Kortunov
196f8451b2
Merge pull request #2456 from Capostrophic/spells
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Make sure getSpellSuccessChance() checks mana when necessary (bug #5112 )
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Alexei Dobrohotov
25dc06db73
Merge pull request #2482 from akortunov/arrows
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Update weapon state when we cancel attack animation
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
5 years ago
capostrophic
fa910299d0
Update changelog
5 years ago
capostrophic
93f73fe87b
Fix comparison
5 years ago
capostrophic
7fc3153f62
Reduce code duplication further
5 years ago
capostrophic
91efdf18a9
Reduce Bullet part code duplication
5 years ago
capostrophic
ed154f0e2c
Fix typo and replace failsave with an assert
5 years ago
capostrophic
7cc70ffb50
Reduce skinned shape code duplication
5 years ago
capostrophic
bd6c455fd4
Reduce code duplication for non-skinned shapes
5 years ago
capostrophic
b4f54651f8
Make sure strips have valid size
5 years ago