Commit Graph

24733 Commits (0.7.1-build-fixes)
 

Author SHA1 Message Date
Andrei Kortunov f713daf7df
Merge pull request #2491 from Capostrophic/nipalette
Implement NiPalette support (feature #4882)
5 years ago
Andrei Kortunov 786a6c6d42 Use a common doors rotation code in the "lock" command handler 5 years ago
capostrophic 9c7474f88c Implement NiPalette support (feature #4882) 5 years ago
capostrophic f779529cab Change the default reverb preset to improve underwater FX transition 5 years ago
Chris Djali 043231737d
Merge pull request #2495 from Capostrophic/clamp
Fix non-tiling textures clamp mode (bug #5137)
5 years ago
capostrophic efa463af8f Fix non-tiling textures clamp mode (bug #5137) 5 years ago
David Cernat ab93b5ddc5 [General] Use PlayerItemUse packets when using items through quick keys 5 years ago
elsid c32872fb16
Open door when it is on the way to a next path point 5 years ago
Andrei Kortunov 3a88620a43
Merge pull request #2493 from elsid/navigator_update_rotated_objects
Update rotated world objects in navigator
5 years ago
elsid 4d86bf3bf2
Update rotated world objects in navigator 5 years ago
David Cernat ae5200cbb2 [General] Implement light records for RecordDynamic packets 5 years ago
Alexei Dobrohotov 17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
Class quiz fixes
5 years ago
David Cernat 6160293e86 [Client] Don't clear placeholder summons in CastSpell::inflict() 5 years ago
Andrei Kortunov deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
Use up-to-date magic effects for GetEffect (bug #3894)
5 years ago
Andrei Kortunov d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
5 years ago
Andrei Kortunov fe0791d34b
Merge pull request #2486 from Capostrophic/flicker
Rewrite flickering/pulsing to work like vanilla (bug #4952)
5 years ago
capostrophic 62fd2d47a5 Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
ArgonianAccount 53facf7baa Class quiz fixes 5 years ago
Alexei Dobrohotov e10bbea7c0
Revert 3.4-breaking 8b1ed6c 5 years ago
Alexei Dobrohotov 5640a305e2
Merge pull request #2487 from akortunov/arrows
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 5 years ago
Alexei Dobrohotov b7d841deb2
Merge pull request #2488 from mp3butcher/patch-13
fix Sunglare bug with osg 3.6
5 years ago
Julien Valentin 8b1ed6c357
fix Sunglare bug with osg 3.6 5 years ago
Alexei Dobrohotov 3668473d6d
Fix comment 5 years ago
Alexei Dobrohotov eaedf34975
Fix ventriloquism 5 years ago
capostrophic c0d5cbdc8b Add support for QuadraticMethod/LinearMethod setup (bug #4965) 5 years ago
Andrei Kortunov 75fc57d1d3
Merge pull request #2483 from akortunov/master
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
5 years ago
Andrei Kortunov 1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
5 years ago
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Alexei Dobrohotov 307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
5 years ago
capostrophic 26f59e47db Improve readability 5 years ago
Andrei Kortunov 9355881abc
Merge pull request #2481 from Capostrophic/nitristrips
Handle NiTriStrips (feature #5121)
5 years ago
Andrei Kortunov 196f8451b2
Merge pull request #2456 from Capostrophic/spells
Make sure getSpellSuccessChance() checks mana when necessary (bug #5112)
5 years ago
capostrophic a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
Andrei Kortunov 134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Alexei Dobrohotov 25dc06db73
Merge pull request #2482 from akortunov/arrows
Update weapon state when we cancel attack animation
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
capostrophic 9e93c9ecd2 Fix multiple-strip NiTriStrips loading 5 years ago
capostrophic fa910299d0 Update changelog 5 years ago
capostrophic 93f73fe87b Fix comparison 5 years ago
capostrophic 7fc3153f62 Reduce code duplication further 5 years ago
capostrophic 91efdf18a9 Reduce Bullet part code duplication 5 years ago
capostrophic ed154f0e2c Fix typo and replace failsave with an assert 5 years ago
capostrophic 7cc70ffb50 Reduce skinned shape code duplication 5 years ago
capostrophic bd6c455fd4 Reduce code duplication for non-skinned shapes 5 years ago
capostrophic b4f54651f8 Make sure strips have valid size 5 years ago