Commit Graph

1645 Commits (c++11)

Author SHA1 Message Date
Marc Zinnschlag c5ae95aedd Merge branch 'master' into c++11
Conflicts:
	apps/openmw/mwworld/store.hpp
10 years ago
Marc Zinnschlag 08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 10 years ago
Alexander "Ace" Olofsson b3b55a5842 Explicitly instantiate MWWorld::Store 10 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
dteviot f1774ee7c3 Fixed compile failing on OSX and Linux. 10 years ago
dteviot 52cf8541f5 End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
10 years ago
Marc Zinnschlag 91d1bab4ac replaced NULL with nullptr 10 years ago
Marc Zinnschlag 3c76764ef4 replaced auto_ptr with unique_ptr 10 years ago
Marc Zinnschlag ff108b4c6b replaced boost::shared_ptr with std::shared_ptr 10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
dteviot 40a925ad37 Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726 10 years ago
Marc Zinnschlag 88f1220a77 Merge remote-tracking branch 'dteviot/Bug2726' 10 years ago
scrawl 531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 10 years ago
dteviot 1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
10 years ago
dteviot eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 10 years ago
dteviot 0095737c40 Use correct type of variable. Remove unnecessary casts. 10 years ago
dteviot f942db2b27 Simplified code. 10 years ago
dteviot 9a02a85a24 Pulled duplicate code into function. 10 years ago
dteviot fae93e3d82 Bugfix: was not resetting mStuckCount. 10 years ago
dteviot 46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
10 years ago
dteviot 164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
10 years ago
scrawl 6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 10 years ago
scrawl a7bd050928 Accurate attack timings in AiCombat 10 years ago
scrawl 741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 10 years ago
scrawl 82740c1645 Remove completely broken code 10 years ago
scrawl d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 10 years ago
scrawl 520a832a9a Remove an already resolved todo comment 10 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl 1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
10 years ago
scrawl 59db9664ba Pass the CharacterController to AiPackage::execute 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl beb1086260 Fix attackStrength being unset for creatures with no weapons 10 years ago
scrawl 5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 10 years ago
scrawl 6f34a0501a Attempting to make a potion with no effects removes the ingredients (Fixes #2722) 10 years ago
scrawl 33a3dabc31 An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722) 10 years ago
scrawl a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
10 years ago
Marc Zinnschlag 83961e9109 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 10 years ago
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
10 years ago
dteviot c65e7a31e7 Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
10 years ago
scrawl c719b7038e Merge branch 'master' of https://github.com/OpenMW/openmw into osg 10 years ago
scrawl 6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 10 years ago
Marc Zinnschlag 5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 10 years ago
scrawl 3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl 5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
10 years ago
scrawl 98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
10 years ago
dteviot 520fbd63c4 simplified pathfinding code.
remove mIsPathConstructed.  Instead call !mPath.empty().
10 years ago
dteviot bfff84ba8f replaced #include with forward class declaration, as suggested by slaugherfish. 10 years ago