Commit Graph

18 Commits (celladd)

Author SHA1 Message Date
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 5a9b30a8ca Don't show VFX on the map (Fixes #2324) 10 years ago
scrawl 58672c6bb5 Fix for crash in main menu when reflections are enabled 10 years ago
Marc Zinnschlag 2683aa9503 Merge remote-tracking branch 'filkry/bug640_luminescent_water' 11 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl 3334078d4d Add first person meshes to refraction render (Fixes #1481) 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl f1d35b73b8 Cleanup 12 years ago
scrawl 002830e13b Make sure render textures are inactive when in a cell without water 12 years ago
scrawl d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
12 years ago
scrawl 5b099393fa Fix time factor 12 years ago
scrawl 6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 12 years ago
scrawl 791d16bbdb Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 12 years ago
scrawl 6a49ea9b4f Cleaning out some old bits 12 years ago
scrawl de90b911c9 Near clip plane corrections 12 years ago
scrawl 979a874220 Fixed the custom near clip planes 12 years ago
scrawl 5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago