dteviot
36141b0c53
Merge remote-tracking branch 'OpenMW/master' into FixWarnings
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Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
extern/sdl4ogre/sdlcursormanager.cpp
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
10 years ago
dteviot
45b6538820
fixed MSVC 2013 warning C4800
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forcing value to bool 'true' or 'false'
10 years ago
scrawl
8931ddf428
Remove unneeded casts
10 years ago
scrawl
3ccf4642b4
Implement ToggleScripts
10 years ago
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
10 years ago
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
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Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
10 years ago
MiroslavR
2223a69ab8
Fix getpcinjail returning 0 when the console is open
10 years ago
MiroslavR
9bbe6f8c5e
Remove todo
10 years ago
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
10 years ago
scrawl
6d097fbfbd
Normalise spelling of "levelled" throughout the code
10 years ago
scrawl
1780bcc238
Print RefNum in BetaComment
10 years ago
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
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This seems to be how vanilla MW does it.
10 years ago
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
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Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
scrawl
4fd3a994e9
Add model and script information to BetaComment
10 years ago
MiroslavR
925fa8d193
Reset ownership of items dropped via 'drop' instruction ( Fixes #2053 )
10 years ago
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
603e558fb7
Fix broken getCollidingPc / getCollidingActor (cppcheck)
10 years ago
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
10 years ago
scrawl
457b96a8af
Reset bounty and crime immediately when going to jail ( Fixes #1892 )
10 years ago
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
11 years ago
scrawl
df62c06acf
Print exterior grid position in betaComment
11 years ago
Marc Zinnschlag
3100206b28
replaced an assert with an exception
11 years ago
scrawl
77388fe2ce
Implement BetaComment instruction (dumps reference info)
11 years ago
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
11 years ago
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
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There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
11 years ago
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
11 years ago
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
11 years ago
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
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The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Marc Zinnschlag
a91b386381
Merge remote-tracking branch 'jeffreyhaines/master'
11 years ago
Jeffrey Haines
6733a1541e
Fixes to Crime System
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Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
11 years ago
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
11 years ago
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
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There is a problem with my game freezing. ToggleAi stops my character
11 years ago
Jeffrey Haines
b1abef7a38
Cleaned up code
11 years ago
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
11 years ago
Jeffrey Haines
6f1211dd8d
Moved mWitnesses into Player. resetCrime for paying fine.
11 years ago