Commit Graph

139 Commits (coverity_scan)

Author SHA1 Message Date
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
8 years ago
Allofich 5e992a0342 Fix attempting to access NPC stats on creatures 8 years ago
Leon Krieg c7b4b2cdd7 Fixed multiple spelling mistakes 8 years ago
Allofich 1c2e04747d Remove stray line 8 years ago
Allofich 028db21c8a Don't let disposition at end of dialogue be below 0 (Fixes #3584) 8 years ago
scrawl 4854d6b093 Set the TalkedToPc flag for voiced dialogue (Fixes #3346) 9 years ago
scrawl 79eb2d20e0 Cleanup 9 years ago
scrawl 12ec90f9e7 Change default argument, fix GetDisposition 9 years ago
scrawl 2176ac592c Call updateDialogueGlobals before dialogue starts (Fixes #3034) 9 years ago
scrawl c912310c52 Don't add persuasion results to the journal 9 years ago
scrawl 93565eccbf Update the dialogue topic list after running greeting script 9 years ago
scrawl 04df656f54 Remove some junk 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
scrawl 141e9d36a4 Get rid of unused DialogueManager::mScriptVerbose 10 years ago
Rohit Nirmal 396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
scrawl ac88326909 Exit out of choice when no responses are found (Fixes #2525) 10 years ago
scrawl 37a6d7da76 WindowManager refactoring 10 years ago
scrawl e30f240ba2 Add travel service support for creatures (Fixes #2432) 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
Jordan Ayers 419046e121 Dialogue: Use std::set for known topics in the manager.
There were three different data structures being used for topic lists
in this code.  (map< string, true >, list< string >, and vector< string >)
Switch the local topic lists to set< string >.  This supports everything
the list and map were doing, reduces the variety of data structures, and
makes count (a more efficient search) available.

The vector has not changed, since it's tied to the ESM modules, and must
meet other requirements.
10 years ago
scrawl c883a73d30 Several warning fixes 10 years ago
scrawl 5104a5a023 Add missing setFactionReaction instruction, use absolute storage instead of difference
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).

This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
scrawl c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 10 years ago
Marc Zinnschlag 1f74d8cca5 Merge remote-tracking branch 'scrawl/scripttest' 10 years ago
scrawl ba65c6cc7f Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 10 years ago
scrawl 2ebf328dec Always print the failing dialogue script
These aren't usually very long, so printing them shouldn't spam the console by too much.
10 years ago
MiroslavR 5a7dbb19f7 Code clarity 10 years ago
MiroslavR ed6bdc0bde Use all topics to search for keywords in dialogues (Fixes #2013)
Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 11 years ago
scrawl f9a39138cc Add missing endline 11 years ago
scrawl 8b404ee255 Fix not being able to exit dialogue using Escape when a Goodbye link appears 11 years ago
scrawl 0aba1088a1 Attempt to open companion window if no greetings are found (Bug #1507) 11 years ago
scrawl 1adb81abd0 Sort using ciLess, not ciEqual 11 years ago
scrawl 88f8f25ffa Don't allow scripted dialogue with dead actors (Fixes #1493) 11 years ago
scrawl 2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 11 years ago
scrawl a90245147b Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor (Fixes #1423) 11 years ago
scrawl 1ed3f092c1 Implement text replacement for journal topic responses (Fixes #1429) 11 years ago
scrawl 865486604f Make trade disposition changes temporary again, as in vanilla 11 years ago
scrawl 0b45a9e6b2 Fix case folding for faction reaction from ESX records 11 years ago
scrawl e266c39c5d Implement modFactionReaction instruction (Closes #1347) 11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl 1677fcf324 Dialogue merging 11 years ago
scrawl e1458453f3 Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.

Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
11 years ago
scrawl 872d9be1b4 Fix potential issue with dialogue globals
Make sure they are updated throughout the conversation
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl 5eeed03f5b Only exchange bribe gold if the bribe was accepted 11 years ago