David Cernat
|
9035908f6d
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[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)
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8 years ago |
David Cernat
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aab5b69c80
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[Client] Unready weapon & spell upon death to avoid attack inability bug
|
8 years ago |
Koncord
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cbace41e14
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[Client] Fix crash on LInux
|
8 years ago |
David Cernat
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ed2176c984
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
|
8 years ago |
David Cernat
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1b59ce8c8f
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[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
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8 years ago |
Koncord
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f8a25747ba
|
[Client] Some tabs have been killed in GUIChat
|
8 years ago |
David Cernat
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586a7f6656
|
[Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue
|
8 years ago |
Battlerax
|
fd845198ad
|
[Client] You can now cancel the chat box by pressing enter without a message.
|
8 years ago |
David Cernat
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90275f777e
|
[Client] Don't crash when dying while inside a container
|
8 years ago |
David Cernat
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e4ae8c5f9f
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[Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug
|
8 years ago |
David Cernat
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37e7d2c15b
|
[Client] Don't get invalid cells in LocalPlayer::sendJournalEntry()
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8 years ago |
David Cernat
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bf2f932e18
|
[Client] If in a container, don't crash when teleported to another cell
|
8 years ago |
David Cernat
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f5470e0b49
|
[Client] Print cell descriptions for WorldEvents only once
|
8 years ago |
David Cernat
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92439e6e62
|
[Client] Reduce WorldPacket debug because it can cause freezes
|
8 years ago |
Koncord
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ea9c31a8f7
|
[Client] Add password to client params and to config file
|
8 years ago |
David Cernat
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a4526605a6
|
[General] Remove goldValue from ContainerItem because it is never useful
|
8 years ago |
David Cernat
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ed91f20cd3
|
[General] Print action used for ID_CONTAINER when receiving one
|
8 years ago |
David Cernat
|
4f2b88df8a
|
[General] Remove owner var from ContainerItem because it is always empty
|
8 years ago |
David Cernat
|
5b3fabdb9d
|
[Client] Send ID_CONTAINER with all containers in cell when requested
|
8 years ago |
David Cernat
|
3b604a432e
|
[General] Restructure ID_CONTAINER to allow multiple containers at once
|
8 years ago |
David Cernat
|
88f891b5bd
|
[Client] Make it possible to easily iterate through container items
|
8 years ago |
David Cernat
|
c8cbfbef62
|
[General] Sketch out server requests to players for container data
|
8 years ago |
David Cernat
|
5038353792
|
[General] Rename BaseEvent's state into doorState & adjust related funcs
|
8 years ago |
David Cernat
|
d8a9a5f6c9
|
[General] Send item owner in ID_CONTAINER
|
8 years ago |
David Cernat
|
3614b21e10
|
[General] Send charge and goldValue in ID_CONTAINER
|
8 years ago |
David Cernat
|
e703dd42aa
|
[Client] Rename LocalEvent into WorldEvent
|
8 years ago |
David Cernat
|
182b238b5f
|
[General] Rename WorldEvent into BaseEvent
|
8 years ago |
David Cernat
|
1f03c12d96
|
[Client] See when other players use the Take All button with a container
|
8 years ago |
David Cernat
|
d2c5a3387a
|
[Client] See when other players add items to containers
|
8 years ago |
David Cernat
|
75392297b5
|
[General] Use vector::at in most places
|
8 years ago |
David Cernat
|
60d6a6d463
|
[Client] See when other players remove items from containers
|
8 years ago |
David Cernat
|
f314b13edf
|
[General] Rename item health into charge, for consistency with OpenMW
|
8 years ago |
David Cernat
|
f03724be7b
|
[Client] Send ID_PLAYER_INVENTORY upon dropping an item
|
8 years ago |
David Cernat
|
ecc456fea9
|
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
|
8 years ago |
David Cernat
|
04d45b9dbb
|
[General] Rename packets to show they are for players only, not NPCs
|
8 years ago |
David Cernat
|
a07e616878
|
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
|
8 years ago |
David Cernat
|
6328ffb9aa
|
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
|
8 years ago |
David Cernat
|
57f54aa370
|
[Client] Don't store multiple cellStates for the same cell
|
8 years ago |
David Cernat
|
a2e3fe18fe
|
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
|
8 years ago |
David Cernat
|
c1427b2558
|
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
|
8 years ago |
David Cernat
|
958ff06ca8
|
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
|
8 years ago |
Koncord
|
42b6a456f0
|
[Client] Fix code style
|
8 years ago |
Koncord
|
c5035cd174
|
[Client] Fix crash and memory leak when erasing spellbook
|
8 years ago |
David Cernat
|
dddc253d70
|
[Client] Fix console message for LocalPlayer's cell change
|
8 years ago |
David Cernat
|
9f1e491a75
|
[General] Make WorldEvents store information about multiple objects
|
8 years ago |
David Cernat
|
624b85347a
|
[Client] Create LocalEvent class and use it instead of WorldEvent
|
8 years ago |
David Cernat
|
7efb374f75
|
[Client] Avoid fetching guiMessageBox.type again for every condition
|
8 years ago |
Koncord
|
ab3c2544b5
|
[Client] Use constant instead magic value
|
8 years ago |
Koncord
|
34a46e6811
|
[Client] Simplify hasFinishedCharGen method
|
8 years ago |
David Cernat
|
244da19a51
|
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
|
8 years ago |