Commit Graph

833 Commits (coverity_scan)

Author SHA1 Message Date
David Cernat ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 8 years ago
David Cernat a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
8 years ago
David Cernat b320910c5f [Client] Don't add/remove all spells from ingame scripts for LocalPlayer 8 years ago
scrawl 05ad0dca34 Use ActionTeleport in COE/COC commands 8 years ago
David Cernat c8cbfbef62 [General] Sketch out server requests to players for container data 8 years ago
David Cernat ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
8 years ago
scrawl 249fe9077b Handle 'tcb' command as an alias for 'tcg' 8 years ago
David Cernat e703dd42aa [Client] Rename LocalEvent into WorldEvent 8 years ago
David Cernat cdd796aba1 [Client] Send ID_PLAYER_INVENTORY from two more locations 8 years ago
David Cernat ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 8 years ago
Koncord f78c749981 [Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
8 years ago
David Cernat 9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
8 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
David Cernat 703f253712 [Client] Delete new LocalEvents after sending them 8 years ago
David Cernat da2f66d6ba Merge pull request #135 from OpenMW/master
Add OpenMW commits up to 29 Jan
8 years ago
MiroslavR d97e9cfe7e Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script (Fixes #3738)
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
David Cernat 9f1e491a75 [General] Make WorldEvents store information about multiple objects 8 years ago
David Cernat 624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 8 years ago
David Cernat ee86c9161d [Client] Set InterpreterContext's sendPackets to false in constructor 8 years ago
David Cernat e2c595fc5d Add preliminary structure for journal changes 8 years ago
David Cernat c77120df6d Merge pull request #129 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwworld/actiontake.cpp
8 years ago
scrawl 45fb4f04b1 Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 8 years ago
scrawl 70c5f64caa Fix mLocals not being updated in InterpreterContext::updatePtr 8 years ago
David Cernat 973db7c78a Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
8 years ago
Koncord 804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
8 years ago
Koncord 536715cf46 Cleanup tes3mp headers 8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
David Cernat 95efb77e53 Implement sending of ID_GAME_SPELLBOOK from client 8 years ago
David Cernat ae39daf76a Add and implement ID_MUSIC_PLAY 8 years ago
David Cernat fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 8 years ago
David Cernat cd798d5f23 Merge pull request #89 from OpenMW/master
Add OpenMW commits up to 30 Oct
8 years ago
scrawl e0f613661e Fix char -> int, fix shadowing warning 8 years ago
Allofich 125e94ef0e Fix shadowing warnings 8 years ago
David Cernat 41504bd02a Use more accurate position for ID_OBJECT_PLACE 8 years ago
David Cernat a4647de048 Break away from OpenMW by giving RefNum indexes to new created objects 8 years ago
David Cernat 180aa3f2f3 Send item count ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat 7f98cddfdf Don't send animation packets from blacklisted scripts 8 years ago
David Cernat e414261121 Send ID_OBJECT_ANIM_PLAY from ingame scripts 8 years ago
David Cernat 344f2b535a Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext 8 years ago
David Cernat fff6833950 Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext 8 years ago
David Cernat d5fca115f7 Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext 8 years ago
David Cernat 749c6db49e Send WorldPackets with script values from MWScript::InterpreterContext 8 years ago
David Cernat e7ebeb8eec Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice 8 years ago
David Cernat 75f6d82f08 Add a way of filtering out ingame scripts for upcoming script packets 8 years ago
David Cernat aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage 8 years ago
David Cernat cc40b85034 Don't send packets for floating objects 8 years ago
David Cernat b1051255e0 Send ID_OBJECT_ROTATE from ingame scripts 8 years ago
David Cernat 54ed9a7ab4 Implement ID_OBJECT_MOVE and send it from ingame scripts 8 years ago
David Cernat c25ebc34b3 Shorten WorldPacket IDs by removing WORLD from them 8 years ago