Marc Zinnschlag
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76174098c7
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Issue #107: CellStore moved from ESMS to MWWorld
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13 years ago |
scrawl
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c85c794c86
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fixed some cppcheck issues
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13 years ago |
scrawl
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36d26e0681
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set the camera orientation after using teleport doors
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13 years ago |
scrawl
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f2fae770d4
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Merge branch 'master' into physicsaedra2
Conflicts:
apps/openmw/mwworld/player.cpp
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13 years ago |
Aleksandar Jovanov
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9893e4b384
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made player respect NpcStats for mDrawState
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13 years ago |
Aleksandar Jovanov
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b1259ca15c
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added a 'backend' for NPC/Player draw state
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13 years ago |
Jason Hooks
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18a139cd66
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adding up and down move buttons
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13 years ago |
Marc Zinnschlag
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40853e292f
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various bits of clean up
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14 years ago |
Marc Zinnschlag
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f1bfca7c7c
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player class cleanup
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14 years ago |
Marc Zinnschlag
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f773cf27cb
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replaced old movement input system
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14 years ago |
Marc Zinnschlag
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36cb10572a
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fixed tab problem
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14 years ago |
Star-Demon
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09023bb853
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Toggle now toggles, conventions...
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14 years ago |
Star-Demon
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962b8c9781
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Cleaned up inputmanager, tightened up player.exectueAutoMove()
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14 years ago |
Star-Demon
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1bc9a46c6b
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Cleaned up and changed executeAutoMove()
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14 years ago |
Star-Demon
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90e6029bad
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Fixed object reference error in player gets
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14 years ago |
Star-Demon
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1a56ef9a67
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More AutoMove, now including walking - ready for a look and then test
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14 years ago |
Star-Demon
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5aec3815fd
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The player should now be able to run AND walk...
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14 years ago |
Star-Demon
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f96f53484c
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More AutoMove stuff, Sneak bools, cleaning
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14 years ago |
Star-Demon
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bfcfcecab6
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Most of AutoMove finished - just needs some speed in Player class.
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14 years ago |
Marc Zinnschlag
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46a8ccc2ff
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changed collision mode instruction from enable/disable to toggle
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14 years ago |
Marc Zinnschlag
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bb34f6e7fc
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added Enable/DisableCollision instructions
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14 years ago |
Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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14 years ago |
Marc Zinnschlag
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4f51391003
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general player class cleanup
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14 years ago |
Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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14 years ago |