Commit Graph

35 Commits (coverity_scan)

Author SHA1 Message Date
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl d75a3fd0fb Add SharedStateManager to the stats panel 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
scrawl b4a6b6387b Create own instance of osgDB::SharedStateManager so we control when to call prune()
prune() is now called in the background thread, just like the resource cache update.

Seems to improve performance by ~0.3 ms/frame
8 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl 49ecac4ced Add a mutex lock around the SharedStateManager 9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl ea1efaac0c Use the osgDB::ObjectCache in SceneManager, cleanup 9 years ago
scrawl 9e53e12c70 More renaming of TextureManager -> ImageManager 9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl 6ac688c0e2 Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures
The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager.
9 years ago
scrawl 5b972ee777 Move texture filtering settings to SceneManager
Practical benefits:

- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
9 years ago
scrawl 64424e7262 Move keyframe loading out of SceneManager to new KeyframeManager 9 years ago
scrawl 3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 9 years ago
scrawl 91583fc027 Fix MWRender::Mask_ParticleSystem 9 years ago
scrawl 26656707dd Use marker_error.nif as replacement when a mesh fails to load 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 7f9f9a32d2 InitWorldSpaceParticles fix 10 years ago
scrawl 723beb1cac Move IncrementalCompileOperation to SceneManager 10 years ago
scrawl af7cbb2e3b Leak fix 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl e5e1013c51 TextKeys attached to root node as user data, add .kf loading to scenemanager 10 years ago
scrawl 232e34bddd OpenCS: port lighting toolbar, fix multiple context GL objects issue 10 years ago
scrawl bb32c761df *very* early texture manager, need a lot more thought to design this properly 10 years ago
scrawl 322fcdc2d3 Transform world space particles when attaching to a node 10 years ago
scrawl 99e1720980 Add SceneManager and clone utility 10 years ago