David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
7 years ago
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
7 years ago
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
7 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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This reverts commit 3732979eec
.
8 years ago
scrawl
3732979eec
Revert "Merge pull request #993 from mrcheko/pathfinding"
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This reverts commit 5190275b37
, reversing
changes made to d7845012bf
.
9 years ago
mrcheko
f57858b750
Merge remote-tracking branch 'upstream/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
9 years ago
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
9 years ago
Allofich
199607423b
Use iMaxActivateDist for AI actors that use Activate packages
9 years ago
Allofich
b1be3596dc
Cleanup of #include statements
9 years ago
Allofich
4a38fb8650
Use namespace block in aiactivate
9 years ago
mrcheko
bcb1f4ed05
refactor AiCombat: remove all pathfinding code, adopt new version of
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AiPackage::pathTo;
fix couple of warnings;
9 years ago
mrcheko
d7d5cc6689
Merge remote-tracking branch 'upstream/master' into pathfinding
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aifollow.cpp
apps/openmw/mwmechanics/aipackage.cpp
apps/openmw/mwmechanics/aipackage.hpp
apps/openmw/mwmechanics/aiwander.cpp
apps/openmw/mwmechanics/pathfinding.hpp
Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3
9 years ago
scrawl
b3f5ac5dbb
Include cleanup
10 years ago
mrcheko
c773ed9f9a
move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo
10 years ago
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
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Example for a few values shown in AiWander.
10 years ago
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
10 years ago
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
11 years ago
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
11 years ago
scrawl
a54ac579a5
Savegame: Store AiSequence
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
11 years ago
Thomas
58bf7624be
Made code a bit more efficient
11 years ago
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
gus
bee057346b
Merge branch 'master' of https://github.com/OpenMW/openmw.git into AIFix2
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Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
11 years ago
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
11 years ago
gus
d8f24ac499
bug fix
11 years ago
gus
84959eea28
woops, thanks scrawl
11 years ago
gus
6e1425321b
remove cout spam
11 years ago
gus
a315d5cc2b
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
11 years ago
gus
632834ce10
WIP
11 years ago
Sergey Shambir
5c7e39a92f
Implemented script commands StartCombat, StopCombat, GetTarget.
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Also renamed one field of AIWander class because it's not longer
unknown.
11 years ago
gus
650a112e2e
better timer
11 years ago
Marc Zinnschlag
a092deaee8
various fixes
12 years ago
marcin
51027c541e
Feature #391 Dummy AI package classes
12 years ago
marcin
515419ae0b
Feature #391 Dummy AI package classes
12 years ago