psi29a
f0a77a48df
Merge branch 'check_pathgrid' into 'master'
...
Make sure PathFinder::getClosestPoint is not called with failing precondition (#6294 )
Closes #6294
See merge request OpenMW/openmw!1236
(cherry picked from commit baa33799de3cb27d9d3805e164b9d7ccea6a3e4d)
d36595e0 Make sure PathFinder::getClosestPoint is not called with failing precondition
3 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
4 years ago
jvoisin
ee2446d5c4
Trim even more
4 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
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This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
Petr Mikheev
b838782557
Avoid collisions between actors.
4 years ago
Petr Mikheev
bd6b984022
Smoothing speed in CharacterController
4 years ago
Petr Mikheev
71ba94a89a
Smooth turning; smooth stopping; combat headtracking
4 years ago
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
5 years ago
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
5 years ago
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
5 years ago
elsid
5b34ef224b
Replace AiPackage virtual methods by options
5 years ago
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const
5 years ago
Bret Curtis
18bb6dd223
Merge pull request #2859 from elsid/aipackage_single_clone
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Single clone function definition for all AI packages
5 years ago
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
5 years ago
elsid
8e0934cbd8
Single AI package clone definition
5 years ago
elsid
d86669843e
Remove unseud pointTolerance argument
5 years ago
elsid
256c9917a4
Make AiWander::isPackageCompleted const
5 years ago
elsid
131f2557b1
Split functions to remove redundant clearPath argument
5 years ago
elsid
b8513e0318
Remove unused arguments
5 years ago
elsid
489a92de95
Check for hidden path only for actors wandering manually
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Actors who doesn't wander over pathgrid.
5 years ago
elsid
e616188265
Do not allow wandering actor to have empty path
5 years ago
elsid
71350c6dff
Remove redundant variable
5 years ago
elsid
9404b1dd72
Stop wandering when destination is hidden or occupied by other actor
5 years ago
elsid
4a0c056489
Do not wander to occupied area by other actor
5 years ago
elsid
85414e2353
Check for line of sight for wander destination
5 years ago
Andrei Kortunov
1db51a9e08
Re-work wandering outside of initial cell (bug #5261 , bug #5262 )
5 years ago
elsid
8e0b638145
Fix start position for AiWander random point selection
5 years ago
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
5 years ago
Capostrophic
b8afe14206
Disallow paralyzed actors to greet the player (bug #5074 )
6 years ago
Capostrophic
25e52f7dfe
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
6 years ago
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
6 years ago
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
6 years ago
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
6 years ago
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
6 years ago
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
6 years ago
elsid
e82d65a2c7
Use if-continue to skip build path
6 years ago
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
6 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
6 years ago
elsid
a4f300f810
Use player half extents only to find path in exterior cells
6 years ago
Capostrophic
cec55119ca
Move idle dialogue playback from AiWander (bug #4594 )
6 years ago
Capostrophic
624db99bf2
Remove some redundant code
6 years ago
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
6 years ago
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
6 years ago
Capostrophic
1de9674c81
AI package cleanup
6 years ago
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
6 years ago
elsid
661da42bd2
Build path by navigator
6 years ago
elsid
4fe764c3a5
Update and check for complete Pathfinder path by different methods
6 years ago
elsid
eb10add0c4
Remove unused parameters
6 years ago