jvoisin
be371ccd9f
An another pass
4 years ago
Capostrophic
51c0806a31
Use AppliedOnce flag in more effect duration calculations ( #5425 )
5 years ago
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
5 years ago
Capostrophic
db13984db0
Separate spell resistance
5 years ago
Capostrophic
5973285446
Move isSummoningEffect to summoning
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
...
Refactor weapon types behaviour
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
c03ed4cd50
Include cleanup
6 years ago
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
6 years ago
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
...
Fix on-target effect rating calculation
6 years ago
Capostrophic
ceb6121b33
Better checks for enemy incapacitation
6 years ago
Capostrophic
533b72eff6
Cache weapon type strings
6 years ago
Capostrophic
00c847db19
Make AI Blind, Sound and Silence effect rating more logical
6 years ago
Marc Zinnschlag
78a84042ad
Merged pull request #1901
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Andrei Kortunov
5d54214acb
Optimize combat action iteration
6 years ago
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
7 years ago
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
7 years ago
Andrei Kortunov
e799cbdb51
Combat AI: allow only one summoned creature at time
7 years ago
scrawl
c231d20413
Merge pull request #1362 from akortunov/spellpriority
...
Combat AI: use WhenUsed enchantments [Feedback needed]
7 years ago
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
7 years ago
Andrei Kortunov
cf7a6232d0
Combat AI: use WhenUsed enchantments
8 years ago
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
8 years ago