Commit Graph

34 Commits (master)

Author SHA1 Message Date
Evil Eye 61e014a765 Allow negative values for ai stats 4 years ago
Andrei Kortunov 5468fcb29f Store attributes and skills values as floats (bug #4021) 5 years ago
Allofich 2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
6 years ago
Allofich dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 9 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
scrawl d4c45efb2b Remove useless #undef's for windows now that we have NOMINMAX flag 10 years ago
scrawl 36e1b6cc48 Support fatigue below zero for the Drain effect (Fixes #2430) 10 years ago
scrawl 3d5c1d1190 Adjust fix for maximum attribute damage limit 10 years ago
dteviot ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot 41e15e0c2d Limit maximum attribute damage (Fixes #2367)
Maximum damage that an attribute can have = base + fortify.
10 years ago
MiroslavR b8d5a9486a Make Restore/Damage Attribute/Skill effects continuous 10 years ago
Marc Zinnschlag 9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 11 years ago
scrawl 73268a8606 Fix skill progress not working 11 years ago
scrawl 4a3d148a48 Fixes #1089 (skill increases) 11 years ago
scrawl b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 11 years ago
scrawl 32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 11 years ago
Emanuel Guevel fc8bd1aacb Allow fatigue stat to become negative when fatigue damages are taken 11 years ago
Chris Robinson 92082dae66 Modify the current magicka and fatigue when the base changes 12 years ago
Emanuel Guevel 074e241c32 MWMechanics::DynamicStat: fix members initialization 12 years ago
scrawl 8be9627c8d Fix method signatures 12 years ago
scrawl f7d8f6456f Stats should never go below 0 12 years ago
Marc Zinnschlag 76de2f7360 Issue #342: handle magic effects 79-82 and 17-20 13 years ago
Marc Zinnschlag 25a5657d80 Issue #324: Modified the interface for modified stats 13 years ago
gugus 84dce2eb36 add physic and solve a problem with window.h macro min/max 14 years ago
Jan Borsodi 647129c866 The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 14 years ago
Marc Zinnschlag 8e6a765603 fixed a stats bug (reducing modified stats via setModified didn't work correctly 15 years ago
Marc Zinnschlag 3b6b343c9b added GUI update for health, magicka and fatigue 15 years ago
Marc Zinnschlag 455bcf3b01 added get, set and mod instructions for health, magicka and fatigue 15 years ago
Marc Zinnschlag 63f686ffab update attribute values in stats window 15 years ago
Marc Zinnschlag 77a0215d53 added get-, set- and mod-instructions for attributes 15 years ago
Marc Zinnschlag 04b86f7e1e added first set of character and creature stats (attributes) 15 years ago