psi29a
db39b4e7d4
Merge branch 'fix-iterator-badness' into 'master'
...
Actually increment iterators to be erased.
Closes #6163
See merge request OpenMW/openmw!1027
(cherry picked from commit 7c246b28e7cb8c514b22214309fc9fed7fc40edc)
5ec2ddb4 Actually increment iterators to be erased.
3 years ago
psi29a
d6a2838c8b
Merge branch 'even-fixier-alpha' into 'master'
...
Correctly track added and removed state to fix various alpha testing issues
Closes #6119
See merge request OpenMW/openmw!989
(cherry picked from commit 94be4eba18d328391a2c2aea85bb029e80b32cee)
0e57622b Correctly track added and removed state
e42b3bf9 Adapt destination alpha factor for AMD
84a9face Disable coverage adjustment for blended objects
4 years ago
psi29a
a5b8eb72a5
Merge branch 'alpha-test-override' into 'master'
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Ensure original (removed) state overrides replacement state when recreating shaders
Closes #6108
See merge request OpenMW/openmw!966
(cherry picked from commit 07a7a903a7a034b661adc1b033af928a9cd68528)
8a1b4bde Ensure original (removed) state overrides replacement state when recreating shaders
0e122b1e Avoid copy and deep equality check
2147c18c Do not overwrite old removed state with old dummy state
4 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
4 years ago
AnyOldName3
8ff4f731fb
Make Coverity happy about A2C
...
Initialise member variable
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
4 years ago
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
4 years ago
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
4 years ago
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Capostrophic
c0b322b264
Improve color mode handling in shaders
5 years ago
AnyOldName3
a3b032bf2b
Fix chameleon shadows
5 years ago
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
5 years ago
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
...
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Capostrophic
5770227e37
Avoid using auto-detected normal maps that are bump map namesakes
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
19a7245251
Add bump mapping support
5 years ago
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
5 years ago
bzzt
ffe8bbd2dd
racingcrashfix #4766
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
AnyOldName3
244bd289cb
Change default colour mode (as apparently it actually gets used sometimes)
6 years ago
AnyOldName3
a41ce42208
Move setting of colorMode to ShaderRequirements in case they're reused
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
...
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
7 years ago
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
7 years ago
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
8 years ago
scrawl
d8505e4f48
Fix a multithreading crash caused by modification of live Geometry
8 years ago
scrawl
058681ad73
ShaderVisitor: avoid reset of rig geometry when not required
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
792f505b2a
Fix potential crash in ShaderVisitor for textures with no image assigned
8 years ago
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
8 years ago
scrawl
a5da3a269e
Fix shadowing warnings
8 years ago
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
9 years ago
scrawl
6f31b3d79f
Add parallax mapping for objects
9 years ago