Commit Graph

44 Commits (move)

Author SHA1 Message Date
scrawl 13c7235b6b Remove old FPS setting code 9 years ago
Jiří Kuneš 66edae9b93 change collor of crosshair 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl 223e3a53f5 Move OEngine::Gui::Layout to MWGui 10 years ago
scrawl a5847afdac Fix ignored clicks on HUD mini-map (Fixes #2388) 10 years ago
scrawl 5b9d10f851 Reduce includes in MWGui 10 years ago
Thoronador a5245d5a13 remove unused dummy variable 10 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl 6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 11 years ago
scrawl 103325bfb8 Change HUD enemy health bar to use actorId 11 years ago
scrawl 6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
11 years ago
scrawl e8210c92c6 Fixes #1240: Don't hardcode drowning time 11 years ago
scrawl 5b011e43a7 Fix a crash after loading game 11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
scrawl 61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 11 years ago
Alex "rainChu" Haddad 23eaf90846 Breath meter flashes when drowning 11 years ago
PLkolek 8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
12 years ago
Emanuel Guevel 9757694060 Update sneaking indicator position with other widgets 12 years ago
scrawl 3961c276b8 Added enemy health meter 12 years ago
Britt Mathis 6128b9276f Removed non-essential includes from all MWGui header files. 12 years ago
Britt Mathis ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 12 years ago
Marc Zinnschlag 3e97943e06 Merge remote-tracking branch 'scrawl/includes' 12 years ago
scrawl 9a84f6744f Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr) 12 years ago
scrawl cf87708c1f Magic effect icons for spells 12 years ago
scrawl 76b494100e finished? 12 years ago
scrawl 5834b4baa5 door markers on the local map 13 years ago
scrawl 9af0b48ad6 show/hide crosshair correctly 13 years ago
scrawl bc6e4feedc hotkey window first version 13 years ago
Carl Maxwell e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
13 years ago
scrawl 63ce143a04 fix triangle / batch counts with compositors 13 years ago
scrawl 0ba0b2122e set the implicit object for script excution by clicking on it 13 years ago
scrawl c5a685d11f addition to last commit: show the selected weapon/spell names as inventory/spell window caption 13 years ago
scrawl 298ae4f7f8 HUD icons for selected weapon / selected spell / selected enchanted item 13 years ago
scrawl 8b7baa808e fixed the hud icon positioning issues 13 years ago
scrawl 0a17d6d710 more resolution switching fixes 13 years ago
scrawl 14f4f09f83 proper resolution switching (reposition GUI & adjust mouse clipping region) 13 years ago
scrawl 63213b36bf Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind 13 years ago
scrawl 313a8e55b7 - Issue #296: Clicking on HUD elements shows/hides the respective window
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
13 years ago
scrawl 1079bb2677 finished tooltips for everything in the stats window, some gui refactoring 13 years ago
scrawl 66abfd17ab check the container's "Organic" flag before trying to place items inside. 13 years ago
scrawl b18ee198b4 use a raycast to determine where to place object, if distance is too far
drop it on the ground
13 years ago
scrawl 6c9f75b322 some unfinished work for dropping objects into the gameworld 13 years ago
scrawl 967fb13fca remove the old inventory code, split HUD, map and mainmenu into seperate implementation files 13 years ago