scrawl
77f1387da8
Include cleanup
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
10 years ago
Ragora
b8851790a6
Covered forgotten old bound item checks
10 years ago
Ragora
69dbd6b30f
Added checks for different bound item situations
10 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
eb40032bde
Fix item owner not resetting when dragging an item from a corpse to the player avatar
11 years ago
scrawl
bac4d875df
Fix a potential exploit that made it possible to reset the owner of any item
11 years ago
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
11 years ago
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
11 years ago
scrawl
dde2cd5d5a
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
11 years ago
scrawl
710a1e2f37
Smash case for manual reference IDs as well, consistent with references in data files
11 years ago
scrawl
700d06764c
Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
11 years ago
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
11 years ago
scrawl
c6d2d1999a
Fix an item duplication glitch
12 years ago
Chris Robinson
5fbfce6d1e
Don't show WerewolfRobe objects in the inventory
...
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
12 years ago
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago