Commit Graph

1848 Commits (move)

Author SHA1 Message Date
scrawl b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
scrawl a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 9 years ago
scrawl 102f9719f7 Remove some garbage 9 years ago
scrawl 79eb2d20e0 Cleanup 9 years ago
scrawl 12ec90f9e7 Change default argument, fix GetDisposition 9 years ago
scrawl bc5adfa4fe Merge pull request #913 9 years ago
scrawl 14e1911820 Fix memory leaks 9 years ago
ae-g-i-s c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 9 years ago
ae-g-i-s 2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
9 years ago
ae-g-i-s 000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 9 years ago
scrawl 2821f46a18 Corpse clearing fix 9 years ago
scrawl 7485abe5c3 Use safePlaceObject for summoned creature spawning 9 years ago
scrawl 11f00e3aa9 Rename safePlaceObject to placeObject 9 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
scrawl a97eae864d Fix the ObstacleCheck time step (Fixes #3211) 9 years ago
scrawl d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl c4d38bb42d Fix clang analyzer warnings 9 years ago
scrawl 48ac0bef3e Repair save games affected by bug #3080 (Fixes #3160) 9 years ago
scrawl a7b217def2 AI: don't cast fortify effects (Fixes #3184) 9 years ago
scrawl 162287b82d AI combat actions: rename 'target' to 'enemy' 9 years ago
scrawl 94c05c6baa AI: don't cast useless resist spells (Fixes #2760) 9 years ago
scrawl d3415387a5 AI: take into account success chance when rating a spell 9 years ago
scrawl b9d1d6144a Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
scrawl d3b76b7006 Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
scrawl 7aeafd3bb9 Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
This reverts commit 1f543b4d79.
9 years ago
scrawl 145756c0a1 Partly revert "Avoid directly iterating the actor map (Fixes #3173)"
Caused issues when a summoned creature is removed as part of the magic effect update.

Fixes #3178
9 years ago
scrawl 59d2de118f Avoid directly iterating the actor map (Fixes #3173) 9 years ago
scrawl 50ed061154 AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 9 years ago
scrawl dda4273349 Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
9 years ago
scrawl 832eaae27b Do not apply effects with CasterLinked flag when there is no valid caster 9 years ago
scrawl c34314ae26 When an actor dies purge all spell effects cast by that actor (Fixes #3175) 9 years ago
Tobias Kortkamp 0659687bfb Some fixes for building on FreeBSD 9 years ago
scrawl b0431833a1 Fix some defects reported by Coverity CI 9 years ago
scrawl 4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 9 years ago
scrawl daa94cc50e Fix cppcheck warnings 9 years ago
Poncho b1020dcd42 Use correct direction multipliers during awareness check 9 years ago
scrawl 63b9b075aa Do not allow soul trapping the same creature more than once (Fixes #3102) 9 years ago
scrawl 0bec6e5fbe Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation 9 years ago
scrawl 6b67911658 Unset DrawState_Spell when becoming a werewolf 9 years ago
scrawl f052c05018 Move werewolf functions from World to MechanicsManager 9 years ago
scrawl 29d0f448b4 Add const version of World::getAnimation 9 years ago
scrawl 51c77c5045 Accept a ConstPtr in getDoorState 9 years ago
scrawl 53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
9 years ago
scrawl 04f7a8f8eb Remove redundant getId function 9 years ago
scrawl b2add6470b Missing include fix 9 years ago
scrawl 1c8244276d Exception handling improvements (Bug #3090) 9 years ago
scrawl 689dea4cb3 Add instant spell effects to the actor's magic effect list
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
9 years ago
scrawl 375caf037d Don't applyInstantEffect when magnitude is zero 9 years ago