scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
9 years ago
scrawl
dda4273349
Actors that start the game as dead do not float to the surface ( Fixes #3177 )
...
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
9 years ago
scrawl
29d0f448b4
Add const version of World::getAnimation
9 years ago
scrawl
b72d5c5190
Don't play idlestorm animation when swimming
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
9 years ago
Marc Zinnschlag
d29862eac3
Merge remote-tracking branch 'emperorarthur/anim_fail'
10 years ago
scrawl
f326b8e5d2
Fix weapon animations playing on the lowerbody when swimming
10 years ago
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
...
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
10 years ago
scrawl
dff84adf7e
Fix weapon animation priority
10 years ago
scrawl
e0ee2fc01b
Adjust the movement animation speed every frame ( Fixes #1921 )
10 years ago
scrawl
cc59493cb2
Don't restart the jump animation when equipping a different weapon ( Fixes #2286 )
10 years ago
scrawl
83cceeee72
Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes #2761 )
10 years ago
scrawl
a7bd050928
Accurate attack timings in AiCombat
10 years ago
scrawl
d07b176b36
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
10 years ago
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
2235d2978b
Restore animation text key handling
10 years ago
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
10 years ago
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
10 years ago
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
10 years ago
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
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Example for a few values shown in AiWander.
10 years ago
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
10 years ago
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
10 years ago
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
10 years ago
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
10 years ago
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
10 years ago
scrawl
ee81698089
Always control movement by animation except for first person or in-air
11 years ago
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
11 years ago
scrawl
0966755a0c
Store death animation index in CreatureStats
11 years ago
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
11 years ago
scrawl
688415ce54
Play deathknockout/deathknockdown animations when appropriate
11 years ago
mrcheko
a6be72673c
improves animation-controlled velocity check
11 years ago
scrawl
5ee105c812
Fix typo
11 years ago
scrawl
df78357e05
Handle knockout separately ( Closes #1151 )
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
mrcheko
fe0268062d
merge with master
11 years ago
mrcheko
45b3aa3d93
corrected things connected to determining attack type
11 years ago
scrawl
b1066de81d
Revert "Merge remote-tracking branch 'mrcheko/master'"
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This reverts commit 4e360136b1
, reversing
changes made to 047bbe43b2
.
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
mrcheko
87e83a92f8
refactoring of setting an attack type
11 years ago
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
11 years ago
scrawl
fec26342cd
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
11 years ago
scrawl
4e360136b1
Merge remote-tracking branch 'mrcheko/master'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
11 years ago
scrawl
13646a651b
Issue #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
11 years ago