Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
783594033a
Optimize MWMechanics::Spells
...
Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.
The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
9 years ago
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
10 years ago
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
10 years ago
Jordan Ayers
da9d858201
Add 'const' to a spell helper function.
10 years ago
MiroslavR
85aa237baf
Implement removal of corprus spells
11 years ago
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
11 years ago
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
11 years ago
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
scrawl
525ce2f042
Some cleanup - move definitions to implementation file
11 years ago
scrawl
c548dcee13
Quick keys menu: make sure selected spell still exists
11 years ago
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
11 years ago
scrawl
c73217627e
Move code for listing effect sources to the spell management classes
11 years ago
scrawl
ff7e4174f9
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
11 years ago
scrawl
a6e2f43b75
Stop continuous VFX when the effect is no longer active.
11 years ago
Marc Zinnschlag
654cd3ab9b
Issue #479 : Use magnitude specified when adding disease
12 years ago
Marc Zinnschlag
f4ee8e2642
Issue #479 : Added additional magnitude parameter to known spells
12 years ago
Marc Zinnschlag
be1334b202
disease tests
12 years ago
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
13 years ago
Marc Zinnschlag
52c7ee3b6a
moved selected spell from NpcStats to Spells
13 years ago
Marc Zinnschlag
77065390d7
simplifying Spells class
13 years ago
Marc Zinnschlag
750d79eaf0
added spell container class
13 years ago