Commit Graph

2136 Commits (move)

Author SHA1 Message Date
Marc Zinnschlag 0d20719158 re-routed player movement through MWWorld::World 15 years ago
Marc Zinnschlag b8fee8f1ee removed stray debugging output 15 years ago
Marc Zinnschlag c6f4bcbf68 another coordinate system fix; still not working properly 15 years ago
Marc Zinnschlag 1f077a5d5f partial coordinates fix (slightly better results when changing cells, but still not completely correct) 15 years ago
Marc Zinnschlag 0111631ee9 very early implementation of exterior rendering 15 years ago
Marc Zinnschlag 5543c84586 bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change 15 years ago
Marc Zinnschlag d57c984517 added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived 15 years ago
Marc Zinnschlag 967f85875d reimplemented class-dependend rendering code in MWClass 15 years ago
Marc Zinnschlag de2eeb4cde integrated insertObject function into class hierarchy 15 years ago
Marc Zinnschlag a7fe28ecbe implemented take action 15 years ago
Marc Zinnschlag e0a3b1b1db implemented item count 15 years ago
Armin Preiml adc209d135 Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
15 years ago
Armin Preiml c000bfb43d moved object focus code to mwscene 15 years ago
Armin Preiml 389a28a836 Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
15 years ago
Armin Preiml fb3bf91dfb Added inserting of NPC meshes. Only heads and bodys and not well placed for now. 15 years ago
Marc Zinnschlag e43b475ade changed PlayerPos::getPlayer return type from CellRef to Ptr 15 years ago
Marc Zinnschlag fa50bbc77b added a CellStore pointer to PlayerPos 15 years ago
Marc Zinnschlag 0e641f1246 implemented coc instruction 15 years ago
Marc Zinnschlag 2d8fbc6e55 implemented month variable and fixed some day/gamehour bugs 15 years ago
Marc Zinnschlag f3b70e05a9 added sky-related script functions and instructions 15 years ago
Nicolay Korslund 13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 15 years ago
Marc Zinnschlag 592fa84e2d added Enable, Disable, GetDisabled 15 years ago
Nicolay Korslund 3896fd218a Added stand-alone GUI test, compiles and runs 15 years ago
Marc Zinnschlag b2731c5e26 fix uninitialised variables 15 years ago
Marc Zinnschlag cc0c21cf35 added function to retrieve a live cell ref via name 15 years ago
Marc Zinnschlag d51e6fb7c4 second part of refactoring 15 years ago
Marc Zinnschlag a06b84ac86 added local variables to ref data 15 years ago
Marc Zinnschlag 5c91ba74b8 store ogre handle in ref data 15 years ago
Marc Zinnschlag def0a773bd replaced void * entry in cell store with a generic type 15 years ago
Marc Zinnschlag ea6d342a24 split CellRender into CellRender and CellRenderImp 15 years ago
Marc Zinnschlag ce37666dbc factored world class out of main engine class 15 years ago
Nicolay Korslund a26641cca1 Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings. 15 years ago
athile 82bbc69453 Only push the far clip plane out if the sky is enabled 15 years ago
athile 7db274f1c5 Sky rendering clean-up and correct resource configuration 15 years ago
athile d67f0c74b0 Merge remote branch 'upstream/master' 15 years ago
Marc Zinnschlag e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 15 years ago