Commit Graph

2136 Commits (move)

Author SHA1 Message Date
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl 30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 9 years ago
scrawl 2b38d10449 Always add xbase_anim 9 years ago
scrawl 85bd4f52f0 Improve occlusion query geometry rendering 9 years ago
scrawl 93ec289b1d Improve setting of occlusion query state 9 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
scrawl 137dde7cf8 Include cleanup 9 years ago
scrawl 0fc65db6bb Remove parts before setting the new object root 9 years ago
scrawl 0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 9 years ago
scrawl 67c8faec75 Infinite loop fix 9 years ago
scrawl 08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
scrawl 87871d7d54 Don't add RotateController to an uncontrolled node 9 years ago
scrawl 84e9d346ef Remove duplicate include 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl 17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture 9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 553408949a Fix character preview 9 years ago
scrawl bd279c63f7 Fix fog on water 9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago
scrawl 044e0a829a Add fog 9 years ago
scrawl 41e1fd407d Disable shaders for the sky 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl d3808580b0 Rename lightRoot to sceneRoot 9 years ago
scrawl 5e876b1379 Add missing include 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 596fe56bfd Make Land::loadData thread safe 9 years ago
scrawl 1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl ce3cce24a5 Remove unneeded dynamic_cast 9 years ago
scrawl 8ece1885cd Animation: don't create the NodeMap if we don't need it 9 years ago
scrawl ae031b23d4 Do not detach NPC parts in destructor 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl f9082502f8 Move construction of WorkQueue to RenderingManager 9 years ago
scrawl 1b8e82e929 Preload NPC body parts 9 years ago
scrawl d855a13b44 Clear the resource cache from the worker thread 9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl 499beda665 Clear terrain texture cache before applying filter settings 9 years ago