scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
9 years ago
scrawl
4f6e5345cc
Include cleanup
10 years ago
scrawl
7900631d51
Print the missing player cell to error output
10 years ago
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
10 years ago
scrawl
519fb9482a
Minor cleanup
10 years ago
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
10 years ago
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
10 years ago
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
10 years ago
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
f4ee805e3b
Object animation fix
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
01b4177872
Make sure birthsign spells are added when loading savegame
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
1fc424ce30
Make sure player doesn't get any AI packages (Bug #1749 )
11 years ago
scrawl
18b3e71be5
Reset player position when spawning in fallback cell
11 years ago
scrawl
2d17d8f61a
Savegame: start in (0,0) cell if player's cell no longer exists
...
This happens frequently when saves are loaded that were created in a different MW language.
11 years ago
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
Jeffrey Haines
7d5dab214c
#58 - Sneak Skill: functional sneaking
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Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
11 years ago
Jeffrey Haines
a65e8393bb
Merged files
11 years ago
Jeffrey Haines
e1e23447f2
Removed initial check form setSneak
...
It wasn’t needed.
11 years ago
Jeffrey Haines
05e326bdc3
Added update sneak to actors
...
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
11 years ago
scrawl
7bddfc0025
Fix some spelling mistakes.
11 years ago
Jeffrey Haines
5c9c467b26
Improved sneak.
11 years ago
Marc Zinnschlag
421679b319
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Jeffrey Haines
4a4c08946c
Checks the state of the passed sneak variable
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
Jeffrey Haines
e2fab228f9
Save state is handled correctly now.
11 years ago
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
...
Issues where some crime is ignored. Needs a lot more work
11 years ago
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
...
There is a problem with my game freezing. ToggleAi stops my character
11 years ago
Jeffrey Haines
70919ba60a
Removed witnesses and minor changes
11 years ago
Jeffrey Haines
0c957a3cde
Added witnesses to the mix
11 years ago
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
11 years ago
Jeffrey Haines
6f1211dd8d
Moved mWitnesses into Player. resetCrime for paying fine.
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
Marc Zinnschlag
1b7697a4b2
handle missing player specific state during load/save
11 years ago
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
11 years ago
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
11 years ago
Marc Zinnschlag
5ea25dc269
player state cleanup
11 years ago