scrawl
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062410bd8c
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Don't incorrectly remove TexEnv state
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9 years ago |
Aesylwinn
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1ae402476d
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Journal verifier
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9 years ago |
Aesylwinn
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f4ed389496
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InfoCondition autocompletion
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9 years ago |
scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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9 years ago |
scrawl
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5cdee454ef
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Fix degree/radians mixup (Fixes #3213)
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9 years ago |
scrawl
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90a99991d1
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Use empty() instead of !size()
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9 years ago |
scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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9 years ago |
scrawl
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055d35a2b0
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Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be .
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9 years ago |
scrawl
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a6621626aa
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Don't use multiple parent node paths in CSVRender::Object
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9 years ago |
scrawl
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1667c807be
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Warn about particle emitters that have multiple parent node paths
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9 years ago |
scrawl
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1c24cba46a
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Don't use multiple parental node paths.
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9 years ago |
scrawl
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c5d3e6c993
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Disable preloading of levelled lists
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9 years ago |
Marc Zinnschlag
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22e717161a
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split object base node into two node (one for position, one for everything else)
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9 years ago |
Marc Zinnschlag
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f9f91d5386
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Merge remote-tracking branch 'origin/master'
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9 years ago |
scrawl
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cee608e31b
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Make it work with appveyor's outdated OSG build
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9 years ago |
scrawl
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900b522d13
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Rename viewPos to viewDirection
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9 years ago |
scrawl
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8e826eefe6
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Add missing initialization
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9 years ago |
scrawl
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09684adeff
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Update settings documentation
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9 years ago |
scrawl
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e25e0a0600
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ShaderVisitor: assume the first texture unit is the diffuseMap
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9 years ago |
scrawl
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e7682e04ae
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Cleanup
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9 years ago |
scrawl
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cdefee3e64
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Add call to MultiObjectCache::releaseGLObjects
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9 years ago |
scrawl
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4ca6e91292
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Fix in-code default settings so that we don't attempt to use shaders in OpenCS
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9 years ago |
scrawl
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8f81df2bd3
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Cleanup
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9 years ago |
scrawl
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0db7163363
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Add specular mapping for terrain
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9 years ago |
scrawl
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171e293641
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ShaderManager: insert #line directives when including files
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9 years ago |
scrawl
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f01e8a6950
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Add specular mapping for objects
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9 years ago |
scrawl
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5cf2441b10
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
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9 years ago |
Aesylwinn
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20942e6658
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Fixes to testing if condition is always or never true
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9 years ago |
scrawl
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6a0ac824bd
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Fix terrain error in OpenCS
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9 years ago |
scrawl
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7071d286e8
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Fix inverted check for 16-bit indices
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9 years ago |
scrawl
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4e5462bc19
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Don't attempt to create a collision shape for an empty TriShape
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9 years ago |
Aesylwinn
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5315866f61
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Corrections to condition ranges and several other minor fixes
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9 years ago |
Aesylwinn
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9d392487a9
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Fix names to be unique and condition values to be set to 0
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9 years ago |
scrawl
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e2dc46c92e
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Update settings
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9 years ago |
scrawl
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ca0e1fe0e0
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Set the osg::Material on the terrain root node
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9 years ago |
scrawl
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6000e48bba
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Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
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9 years ago |
scrawl
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17c4dfdb62
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Use the lowest unused texture unit for the enchanted item glow texture
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9 years ago |
scrawl
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5e12a1b4ef
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Add enchanted item glow to the shader
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9 years ago |
scrawl
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268594dcf1
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Recreate shader in NpcAnimation::setAlpha
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9 years ago |
scrawl
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1232607385
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Remove pointless widget names in settings layout file
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9 years ago |
scrawl
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a73512afb7
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Add shader settings to settings.cfg
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9 years ago |
scrawl
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3969675afa
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Remove unused settings
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9 years ago |
scrawl
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e5a37a7023
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Add normal map code
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9 years ago |
scrawl
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18e80d5627
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Add per-pixel lighting code
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9 years ago |
scrawl
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1223bca3d4
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Move doLighting to separate file
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9 years ago |
scrawl
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21c4dffed2
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Add #include support in shaders
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9 years ago |
scrawl
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22cc5c0965
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Cache the Program
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9 years ago |
scrawl
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456816f707
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Use diffuse.a / vertex.a, use material emission
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9 years ago |
scrawl
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5fd84074c5
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Reimplement detailMap, darkMap and emissiveMap
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9 years ago |
scrawl
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e845c576d4
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Use the texture matrix
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9 years ago |