scrawl
|
6bfeb118d7
|
Fix cleanup issue
|
9 years ago |
scrawl
|
d3808580b0
|
Rename lightRoot to sceneRoot
|
9 years ago |
scrawl
|
fb219fea17
|
Fix respawning of NPCs/creatures when they were moved to a different cell
|
9 years ago |
Marc Zinnschlag
|
da6dcfc49e
|
Merge remote-tracking branch 'scrawl/resource'
|
9 years ago |
scrawl
|
5e876b1379
|
Add missing include
|
9 years ago |
Rob Cutmore
|
61b6806a62
|
Allow toggling of cell markers
|
9 years ago |
scrawl
|
98c5e072f2
|
Swap the terrain cache update order to make more sense
|
9 years ago |
scrawl
|
9f729667fb
|
Remove debug output
|
9 years ago |
scrawl
|
0865cea211
|
Preload terrain
|
9 years ago |
scrawl
|
98848c752a
|
Make getLayerInfo thread safe
|
9 years ago |
scrawl
|
8aba74e6ee
|
Remove GridElement
|
9 years ago |
scrawl
|
596fe56bfd
|
Make Land::loadData thread safe
|
9 years ago |
scrawl
|
1457a0de78
|
Use the UnrefQueue to delete BulletShapeInstances
|
9 years ago |
scrawl
|
afe533e670
|
Accept a const Object in UnrefQueue
|
9 years ago |
scrawl
|
3552b3a82c
|
Don't create a BulletShapeInstance for actors
|
9 years ago |
scrawl
|
246566cef4
|
Preload instances in BulletShapeManager
|
9 years ago |
scrawl
|
e28dc3e72f
|
Preload instances in SceneManager
|
9 years ago |
scrawl
|
2e62298bd3
|
Clean up ObjectCache includes
|
9 years ago |
scrawl
|
ce3cce24a5
|
Remove unneeded dynamic_cast
|
9 years ago |
scrawl
|
8ece1885cd
|
Animation: don't create the NodeMap if we don't need it
|
9 years ago |
scrawl
|
ae031b23d4
|
Do not detach NPC parts in destructor
|
9 years ago |
scrawl
|
40a6e05e17
|
Use a deque instead of vector in UnrefQueue
|
9 years ago |
scrawl
|
d11c2864df
|
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
|
9 years ago |
scrawl
|
f6f9eff9a6
|
Preload levelled creatures
|
9 years ago |
scrawl
|
6806741d9b
|
Add settings for disabling the individual preloading types
|
9 years ago |
scrawl
|
10a3e270a3
|
Preload fast travel destinations
|
9 years ago |
scrawl
|
1cda2bf796
|
Preload sky & water from the main menu
|
9 years ago |
scrawl
|
f9082502f8
|
Move construction of WorkQueue to RenderingManager
|
9 years ago |
scrawl
|
d16450bff2
|
Fix correctActorModelPath in preloader not being used
|
9 years ago |
scrawl
|
1b8e82e929
|
Preload NPC body parts
|
9 years ago |
scrawl
|
84dcf59c50
|
Fix preloading of equipment parts that don't separate gender
|
9 years ago |
scrawl
|
effe022bb2
|
Move preload model list to MWClass, preload NPC head/hair
|
9 years ago |
scrawl
|
84f01b7527
|
Remove unneeded forward declaration
|
9 years ago |
scrawl
|
b2019d31c7
|
Mark thread safe methods in BsaFile
|
9 years ago |
scrawl
|
fc0be77e4c
|
Preload keyframes
|
9 years ago |
scrawl
|
ef5de94548
|
Fix correctActorModelPath
|
9 years ago |
scrawl
|
e4e313fe12
|
Remove outdated comment
|
9 years ago |
scrawl
|
c8054424c9
|
Preload items equipped by NPCs
|
9 years ago |
Rob Cutmore
|
a34a08c212
|
Render cell markers
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
|
9 years ago |
scrawl
|
a81b10b415
|
Make the cache expiryDelay configurable
|
9 years ago |
scrawl
|
41233fc8e5
|
Keep a reference to the original scene template for as long as the instance is used
|
9 years ago |
scrawl
|
778bce3ae9
|
Remove unused ObjectCache functions
|
9 years ago |
scrawl
|
5efaa9817c
|
Add preloading settings
|
9 years ago |
scrawl
|
610257cd3a
|
Preload the exterior cell grid
|
9 years ago |
scrawl
|
49ecac4ced
|
Add a mutex lock around the SharedStateManager
|
9 years ago |
scrawl
|
c3ad4dad75
|
Fix applying of filter settings on terrain textures
|
9 years ago |
scrawl
|
8b981ab507
|
Crash fix
|
9 years ago |
scrawl
|
8592166eeb
|
Preload surrounding cells when preloading an exterior cell destination
|
9 years ago |
scrawl
|
023c87b215
|
Preload cell when the player goes near a teleport door. It works!
|
9 years ago |
Marc Zinnschlag
|
40f4a9811e
|
Merge remote-tracking branch 'hiphish/cs-manual'
|
9 years ago |