Commit Graph

15494 Commits (new-script-api)

Author SHA1 Message Date
David Cernat c2f330d4f1
Merge pull request #354 from TES3MP/master
Add master commits up to 4 Dec 2017
7 years ago
David Cernat 07f0cc2b0e
Merge pull request #353 from OpenMW/master
Add OpenMW commits up to 4 Dec 2017
7 years ago
scrawl ff1226c96b
Merge pull request #1575 7 years ago
Andrei Kortunov 8decd35607 Fixes crash on quickload from the container menu (bug #4239) 7 years ago
David Cernat fc5e883160 [General] Rework PlayerStatsDynamic packets so they are of minimal size 7 years ago
David Cernat 993cc3dfd6 [Server] Rename server "plugins"/"mods" into "modules" for clarity
The terms "plugins" and "mods" were used interchangeably to refer to collections of server scripts, which was bound to cause confusion later on, especially with client data files frequently being referred to as "plugins" and "mods" as well.

Moreover, the server configuration file now starts its manual ordering with "Module1" for consistency with the pluginlist.json (soon to be dataFileList.json) of the CoreScripts.
7 years ago
David Cernat d1ad0c91f8 [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
7 years ago
David Cernat 7e322f1f8b Merge pull request #352 from TES3MP/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
David Cernat e7f20e7daf Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	README.md
7 years ago
scrawl a4d8aef40d
Merge branch openmw-43 into master
Conflicts:
	CMakeLists.txt
	README.md
	files/mygui/openmw_trade_window.layout
7 years ago
scrawl 47a5229eed
Merge pull request #1564 7 years ago
scrawl 59bfd670c0
Merge pull request #1571 7 years ago
David Cernat bd9e8bd10f [General] Simplify storing of attribute and skill index changes 7 years ago
David Cernat 720ef5f6c5 [General] Use consistent code style 7 years ago
David Cernat eff3504b05
Merge pull request #350 from TES3MP/master
Add master commits up to 29 Nov 2017
7 years ago
David Cernat 22521578eb
Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
7 years ago
Grigorii Latyshev 2abb1a2ec2 Added checkMagicka parameter 7 years ago
Grigorii Latyshev 9fe5a4d236 Revert condition changes 7 years ago
Grigorii Latyshev dab72b45db Move mana reducing code back 7 years ago
Andrei Kortunov b9d9660efd Update music state in the menu mode (bug #3664) 7 years ago
Andrei Kortunov f7f8dfaf2a AiWander: do not allow flying/swimming creatures to use pathgrid 7 years ago
Koncord e44fcdc0b3 [General] Cleanup Player packets 7 years ago
scrawl 9920779a7b
Merge pull request #1543 7 years ago
scrawl c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
7 years ago
scrawl 5fe68ab062
Merge pull request #1419 7 years ago
scrawl fee2e946d1
Merge pull request #1565 7 years ago
Kyle Cooley eb23367175 Fix rendering depth/order issues 7 years ago
Grigorii Latyshev ce32462358 Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*) 7 years ago
David Cernat 901fe72471 [Server] Fix variable shadowing in Player 7 years ago
David Cernat a796f81444 [General] Add and use utility function for int value checks in vectors 7 years ago
Andrei Kortunov dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 7 years ago
Kyle Cooley c8f79ea838 Adjust rotation markers 7 years ago
scrawl 88ec6179ff
Merge pull request #1566 from akortunov/guifixes
Set default values for class and birthsign select menus
7 years ago
Koncord 46d55816b8 [Client] Remove debug code 7 years ago
Koncord 4ebfcc4a21 [Server] Limit handshake attempts 7 years ago
Koncord 729f6e745e [Server] Remove unused get() method from EventController 7 years ago
Koncord fef3764eb1 [General] Add forgotten files to build 7 years ago
Koncord 382f56178c [Client] Add custom windows 7 years ago
Koncord e657934cef [Server] Add custom window API 7 years ago
Andrei Kortunov 55db3c2712 Set default values for class and birthsign select menus (bug #4226) 7 years ago
David Cernat 0a35b897be
Merge pull request #348 from TES3MP/master
Add master commits up to 25 Nov 2017
7 years ago
David Cernat d06817a356
Merge pull request #347 from OpenMW/master
Add OpenMW commits up to 25 Nov 2017
7 years ago
Grigorii Latyshev 32096ae0cc Fix displayed spell success chance in God Mode 7 years ago
scrawl 665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
Cyrillic journal index (bug #2485)
7 years ago
scrawl 8226c8dc92
Merge pull request #1560 from akortunov/guifixes
Fix the Topics button position if the Tribunal is not installed
7 years ago
scrawl f5c075b188
Merge pull request #1563 from drummyfish/throwfix
Make thrown projectiles rotate (#4216)
7 years ago
Grigorii Latyshev a7c953b318 Display 0 chance for spell if player does not have enought magic energy 7 years ago
David Cernat b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
7 years ago
David Cernat ef79a98544 [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
7 years ago
David Cernat 64b57983f0 [General] Add TRACE log messages in player processors 7 years ago