scrawl
|
60f722b0a9
|
Treat the first mouse motion event as non-relative
This fixes incorrect starting camera orientation when using --skip-menu or --load-savegame.
|
10 years ago |
scrawl
|
f931ba2efc
|
Fix some static analysis issues (coverity)
|
10 years ago |
scrawl
|
7f95e1e6c2
|
Don't warn about SDL_CLIPBOARDUPDATE events
|
10 years ago |
scrawl
|
162549b7af
|
Remove a wrong comment
|
11 years ago |
scrawl
|
fcab53b3f7
|
Fix locked mouse cursor due to SDL_SetRelativeMouseMode even when --no-grab was specified
|
11 years ago |
scrawl
|
eff648e3ab
|
Show unhandled SDL events in hexadecimal (easier to compare with the enum)
|
11 years ago |
scrawl
|
e7b9b6d87a
|
Fix a confusing variable name
|
11 years ago |
scrawl
|
a3dffd5d57
|
Add some missing SDL to MyGUI key translations.
Most importantly to allow numpad enter as alternative to return key.
|
11 years ago |
scrawl
|
bcf61331ab
|
Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger.
|
11 years ago |
scrawl
|
7f735c2c4c
|
Release and show the cursor when focus lost
|
11 years ago |
Marc Zinnschlag
|
b7bb7d6902
|
Merge remote-tracking branch 'scrawl/master'
Conflicts:
apps/opencs/editor.cpp
|
11 years ago |
scrawl
|
c3d9bc31bb
|
Fix exiting OpenMW via the window close button (regression)
|
11 years ago |
scrawl
|
e6960d915a
|
Add simple Ogre widget
|
11 years ago |
scrawl
|
2fb059e2fa
|
Don't destroy the SDL window twice
|
11 years ago |
scrawl
|
d3d6dfbde8
|
Refactored loading screen
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
|
12 years ago |
Nikolay Kasyanov
|
e7500b22ba
|
Fixed listener call issue spotted by @scrawl
|
12 years ago |
Nikolay Kasyanov
|
4e9ef31375
|
Added missing(?) break
|
12 years ago |
Nikolay Kasyanov
|
98216544de
|
screw tabs
|
12 years ago |
Nikolay Kasyanov
|
e552eccaa4
|
Fixed endless message loop after trying to resize window on OS X
|
12 years ago |
scrawl
|
6164e5bae6
|
Restored window resizing
|
12 years ago |
scrawl
|
50a0d16f8f
|
Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
|
12 years ago |
scrawl
|
b16c92c2f5
|
Better handle SDL_TEXTINPUT events
|
12 years ago |
scrawl
|
03682184c6
|
Enable SDL_TEXTINPUT events only when a text input widget currently has key focus
|
12 years ago |
scrawl
|
88acebf808
|
Fix an uninitalized member, and also make sure the mouse is captured when OpenMW starts
|
12 years ago |
scrawl
|
5252ffa104
|
More cleanup
|
12 years ago |
scrawl
|
6958940131
|
Ignore repeated keystrokes, except for text input events
|
12 years ago |
scrawl
|
f1ff9b69b3
|
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
|
12 years ago |
scrawl
|
4fb32f7f05
|
Moved window resize messages to sdlinputwrapper
|
12 years ago |
scrawl
|
403704b92a
|
Use openmw.png for SDL_SetWindowIcon
|
12 years ago |
scrawl
|
918a1655bb
|
Restored HW cursor rotation and resolution/fullscreen switching
|
12 years ago |
scrawl
|
495aeb5d3b
|
Merge branch 'master' into HEAD
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
|
12 years ago |
Jordan Milne
|
10a3caa504
|
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
|
12 years ago |
Jordan Milne
|
043e29c620
|
Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble)
|
12 years ago |
Jordan Milne
|
b6ec64485c
|
fix includes for Windows
|
12 years ago |
Jordan Milne
|
eb08f407d3
|
Oops, remove resource leak in the input wrapper.
|
12 years ago |
Jordan Milne
|
5a6589af01
|
extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start
|
12 years ago |
scrawl
|
d71b583855
|
fix const cast, fix comment
|
12 years ago |
Jordan Milne
|
651a654985
|
clean up our cursors during destruction
|
12 years ago |
Jordan Milne
|
eeacb04fe2
|
Fully working hardware cursors (if you compile SDL2 with XCursor support)
|
12 years ago |
Jordan Milne
|
f9b064d1bc
|
add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully
|
12 years ago |
Jordan Milne
|
a030c03513
|
support the printscreen button properly
|
12 years ago |
Jordan Milne
|
403b6756f5
|
remove dependency on boost::locale, use system mouse position in in-game menus
|
12 years ago |
Jordan Milne
|
601d79ef3f
|
fix the mouse wheel in mygui
|
12 years ago |
Jordan Milne
|
ed644259ce
|
Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling
|
12 years ago |