scrawl
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60f722b0a9
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Treat the first mouse motion event as non-relative
This fixes incorrect starting camera orientation when using --skip-menu or --load-savegame.
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10 years ago |
scrawl
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3d47f2ceb0
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Fix bad indentation
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11 years ago |
cc9cii
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fd758bacd3
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Remove #ifdef guards.
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11 years ago |
cc9cii
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76bf774485
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Small changes for compiling with MSVC 2013.
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11 years ago |
scrawl
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c004fb778f
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Get rid of underscore defines. They are reserved by the standard.
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11 years ago |
scrawl
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bcf61331ab
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Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger.
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11 years ago |
scrawl
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7f735c2c4c
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Release and show the cursor when focus lost
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11 years ago |
scrawl
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d3d6dfbde8
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Refactored loading screen
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
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12 years ago |
scrawl
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6164e5bae6
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Restored window resizing
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12 years ago |
scrawl
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b16c92c2f5
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Better handle SDL_TEXTINPUT events
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12 years ago |
scrawl
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5252ffa104
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More cleanup
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12 years ago |
scrawl
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f1ff9b69b3
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Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
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12 years ago |
scrawl
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4fb32f7f05
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Moved window resize messages to sdlinputwrapper
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12 years ago |
scrawl
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495aeb5d3b
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Merge branch 'master' into HEAD
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
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12 years ago |
Jordan Milne
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10a3caa504
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more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
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12 years ago |
Jordan Milne
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b6ec64485c
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fix includes for Windows
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12 years ago |
Jordan Milne
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eb08f407d3
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Oops, remove resource leak in the input wrapper.
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12 years ago |
Jordan Milne
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5a6589af01
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extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start
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12 years ago |
Jordan Milne
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eeacb04fe2
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Fully working hardware cursors (if you compile SDL2 with XCursor support)
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12 years ago |
Jordan Milne
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f9b064d1bc
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add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully
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12 years ago |
Jordan Milne
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1117105039
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fix compile error with boost includes
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12 years ago |
Jordan Milne
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403b6756f5
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remove dependency on boost::locale, use system mouse position in in-game menus
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12 years ago |
Jordan Milne
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ed644259ce
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Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling
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12 years ago |