scrawl
966737f891
Set the particle scaleReferenceFrame to local space
9 years ago
scrawl
1edcb219a7
Leak fix
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
64abdbabe3
Small refactor of controllers handling, print warning messages for unhandled controllers
9 years ago
scrawl
35f5be680b
Support for NiVisController on trishape nodes
9 years ago
scrawl
2ee6b41887
Handle NiAlphaProperty on a drawable basis
...
Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
9 years ago
scrawl
8e69c80bf6
Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
9 years ago
scrawl
76fb68a9c0
Handle particle systems that don't have emitters
...
Fixes a crash in the Magic Diversity mod.
9 years ago
Arthur Moore
2d93a6f6cb
Be more verbose when dealing with unhandled nif texture properties
10 years ago
scrawl
ac1f64b559
Fix StencilProperty front face mixup ( Fixes #2802 )
10 years ago
scrawl
7a5f220ac5
GlowTexture keeps the alpha channel from the previous texture stage
10 years ago
scrawl
39539603bf
Re-enable a warning message
10 years ago
scrawl
a7c5beb7c5
Remove redundant allocations for NIF meshes
10 years ago
scrawl
81a4a6da6b
Make better use of the available texture units (Bug #2702 )
...
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
10 years ago
scrawl
934166a853
Ignore the alpha value for particle materials (Bug #2699 )
10 years ago
scrawl
d7a4a9fd66
Create NIF root nodes as Group instead of Transform when possible
10 years ago
scrawl
b79ab1a3b8
Fix InverseWorldMatrix bug introduced by last commit
10 years ago
scrawl
ec25f1da95
Fix ParticleSystem bug introduced by last commit
10 years ago
scrawl
ad46ff7a98
Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform
10 years ago
scrawl
ab597f672e
State the filename in NIF loader warning messages
10 years ago
scrawl
6a788c3462
Minor cleanup
10 years ago
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl
9e049894e8
Reduce the number of StateSets created for NIF scene graphs
...
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.
Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases.
10 years ago
scrawl
8d6620b074
Assign an initial bounding box to particle systems
10 years ago
scrawl
b5099324d1
Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec
10 years ago
scrawl
93ee11c5e7
Fix particlesystem nested RenderBin issue (Bug #2631 )
10 years ago
scrawl
5edf457ab7
Build fix
10 years ago
scrawl
0a411cbd7c
Enable particle lighting
10 years ago
scrawl
0f8f19958a
NifLoader: Fix empty StateSets being created in some cases
10 years ago
scrawl
261ed1f4e5
Revert "Enable culling for particle emitters & programs"
...
This reverts commit 8b206e0aed
.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
604580d75d
Move toMatrix to Nif::Node
10 years ago
scrawl
63b69db617
Port skeleton based bounding boxes to the new skinning system
...
Not sure if going to keep this, there's a noticable performance impact.
10 years ago
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
10 years ago
scrawl
cd7808fc11
Cleanup in preparation for animation port
...
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl
148c041a43
Nif loader cleanup - forcing a skeleton is no longer needed
10 years ago
scrawl
28643660d3
Change triangle indices to unsigned
10 years ago
scrawl
10644544ab
Dead code removal
10 years ago
scrawl
eaa4316ff8
Move skinning code to SceneUtil
10 years ago
scrawl
111e3eb6db
Slightly improve bounding box for skinned meshes
10 years ago
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
10 years ago
scrawl
c334a76a6f
Fix skinning bug
10 years ago
scrawl
f7da979669
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
10 years ago
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
10 years ago
scrawl
de2c85e0f8
Port nifloader to the more efficient StateSetController
10 years ago
scrawl
a0b43f426e
Avoid setting DYNAMIC DataVariance on StateSets
10 years ago
scrawl
591a35b8d7
*very* early version of the LightManager
10 years ago
scrawl
433e29f297
MorphGeometry optimizations: static bounding box and vertices updated during cull traversal
10 years ago
scrawl
8b206e0aed
Enable culling for particle emitters & programs
...
Big speedup, though might cause timing inconsistencies that we should fix at some point.
10 years ago