Commit Graph

109 Commits (openmw-39)

Author SHA1 Message Date
scrawl 32d5dece58 Add count argument to getToolTipInfo 9 years ago
scrawl b0894ea20d Accept a ConstPtr in hasToolTip 9 years ago
scrawl 04f7a8f8eb Remove redundant getId function 9 years ago
scrawl 266fbbef48 Accept a ConstPtr in canLock 9 years ago
scrawl da7ebfde99 Accept a ConstPtr in copyToCell 9 years ago
scrawl f258c5c508 Accept a ConstPtr in getModel 9 years ago
scrawl d9bbd83b09 Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
9 years ago
scrawl ed3486e816 Improve const-correctness in writeAdditionalState 9 years ago
scrawl b48445dea7 Accept a ConstPtr in getScript 9 years ago
scrawl eb51e2838f Utilize the mHasCustomData flag in writeAdditionalState 9 years ago
scrawl 271fcb80c6 Remove container scripts before deleting container 9 years ago
scrawl bdae572264 Merge pull request #840 from scrawl/movedrefs
Object movement between cells
9 years ago
scrawl 07b064f616 Rename to lowerCaseInPlace 9 years ago
scrawl fc449233be Restore support for inserting objects into a cell 9 years ago
scrawl 0975f60d59 Stub out CellStore::get<T> accessors in preparation of reference movement between cells 9 years ago
scrawl cd4a1ffd16 Fast version of dynamic_cast for MWClass 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl 211deeb63e Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl 3912ee2b1d Fix faction rank not being set on items in faction-owned containers 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
scrawl e313ed3cef Support animated container models 10 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
scrawl 75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 11 years ago
scrawl 2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 11 years ago
Marc Zinnschlag 4fb897f2f8 added missing getId functions to classes derived from MWWorld::Class 11 years ago
scrawl 2193977eec Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl a872c9f83a Feature #1323: handle restocking levelled items 11 years ago
scrawl b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 11 years ago
scrawl ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
Thomas cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
Marc Zinnschlag 83ded18af0 encapsulated reference collections 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
scrawl 0285d18fc2 Respect items belonging to a faction 11 years ago
scrawl 9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
Emanuel Guevel a47c76001c Apply trap magic effects 12 years ago
Chris Robinson 6fd4cdb5fb Play randomized werewolf sounds 12 years ago
Chris Robinson 89c7f5bc70 Handle object activation as a werewolf 12 years ago
Chris Robinson 076e7d8e16 Make insertBegin internal 12 years ago
Chris Robinson 0458fd5531 Remove unused/unneeded parameters 12 years ago