scrawl
32d5dece58
Add count argument to getToolTipInfo
9 years ago
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
266fbbef48
Accept a ConstPtr in canLock
9 years ago
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
9 years ago
scrawl
f258c5c508
Accept a ConstPtr in getModel
9 years ago
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
9 years ago
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
9 years ago
scrawl
b48445dea7
Accept a ConstPtr in getScript
9 years ago
scrawl
eb51e2838f
Utilize the mHasCustomData flag in writeAdditionalState
9 years ago
scrawl
271fcb80c6
Remove container scripts before deleting container
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
...
Object movement between cells
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
scrawl
fc449233be
Restore support for inserting objects into a cell
9 years ago
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
9 years ago
scrawl
cd4a1ffd16
Fast version of dynamic_cast for MWClass
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
10 years ago
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
scrawl
e313ed3cef
Support animated container models
10 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
11 years ago
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
11 years ago
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
11 years ago
scrawl
2193977eec
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
...
This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
11 years ago
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
11 years ago
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
11 years ago
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
11 years ago
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
...
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
11 years ago
Marc Zinnschlag
83ded18af0
encapsulated reference collections
11 years ago
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
0285d18fc2
Respect items belonging to a faction
11 years ago
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
11 years ago
Emanuel Guevel
a47c76001c
Apply trap magic effects
12 years ago
Chris Robinson
6fd4cdb5fb
Play randomized werewolf sounds
12 years ago
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
12 years ago
Chris Robinson
076e7d8e16
Make insertBegin internal
12 years ago
Chris Robinson
0458fd5531
Remove unused/unneeded parameters
12 years ago