scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
10 years ago
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
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Still need to deal with save files.
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
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Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
10 years ago
scrawl
9dbd9af31c
Adjust fix for Bug #2360 to repair affected savegames
10 years ago
scrawl
b542143e3a
Fix faction reputation case sensitivity issue ( Fixes #2360 )
10 years ago
scrawl
61ec9196c8
Cap the displayed attribute multiplier in levelup to attribute points left to 100
10 years ago
scrawl
b5e0e45c78
Fix iLevelUpTotal not being used in the levelUp logic
10 years ago
scrawl
ae77eacd7e
Skill progress refactoring
10 years ago
scrawl
6d097fbfbd
Normalise spelling of "levelled" throughout the code
10 years ago
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
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Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
10 years ago
scrawl
431f540791
ESSImport: fix NPC factions
10 years ago
scrawl
1869d37cfc
Remove unused mLastDrowningHit
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
10 years ago
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
10 years ago
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
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Correct barter formula (removed erroneous clamping)
10 years ago
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
11 years ago
scrawl
1dc9e151cb
Count werewolf kills ( Fixes #1525 )
11 years ago
scrawl
d5b97005ab
Make ESM::Faction skills optional ( Fixes #1508 )
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Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
11 years ago
scrawl
bfd91c0681
Fix potential NpcStats overwriting issue
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
scrawl
b0fbea9d57
Removed a wrong assertion. Max drowning time is defined by GMST.
11 years ago
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
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A value of 0 is the first rank, -1 means not a member
11 years ago
Jeffrey Haines
e2fab228f9
Save state is handled correctly now.
11 years ago
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
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There is a problem with my game freezing. ToggleAi stops my character
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
Marc Zinnschlag
c18c3e51ee
handle IDs that don't exist anymore after loading
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
11 years ago
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
11 years ago
scrawl
82146e7f8d
Use GMSTs for levelup
11 years ago
scrawl
cc40cec395
Move levelup to NpcStats
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The code came from back in the days where NpcStats did not derive from CreatureStats.
11 years ago
scrawl
264226dfe3
Handle iWereWolfBounty
11 years ago
scrawl
13646a651b
Issue #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
11 years ago
scrawl
69ca03c308
Issue #777 : Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
11 years ago
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
11 years ago
scrawl
73268a8606
Fix skill progress not working
11 years ago
scrawl
19d63f392f
Clean up the NpcStats expelled interface. Show message box when expelled.
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
f4517c8221
For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
11 years ago
scrawl
b42240be6d
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
11 years ago
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
11 years ago
Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
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Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Chris Robinson
39af9a13fa
Remove some unused functions
12 years ago
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
12 years ago
Chris Robinson
ae183cb3e4
Handle werewolf stats
12 years ago
Chris Robinson
46bc7bd9c8
Some cleanup since NpcStats is now also CreatureStats
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This isn't a thorough cleaning, so keep an eye out for more
12 years ago