Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
...
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
13 years ago
Jason Hooks
595b0729da
Few things changed
13 years ago
Jason Hooks
fb0a52809d
Changing transformation processing
13 years ago
Jason Hooks
4ff36a9018
Bullet loader trafos changed to match NIFLoader
13 years ago
gugus
6f87493df6
fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
13 years ago
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
13 years ago
gugus
241cf2555d
Fixe collision shape bug.
13 years ago
gugus
1bf7c4e53d
Improve bullet performances
14 years ago
Lukasz Gromanowski
2ddd5dba11
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
14 years ago
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
14 years ago
gugus
b2194398a4
fixed a bug in loading. Every collision mesh is correctly loaded now.
14 years ago
gugus
9d4cda6510
OEngine doesn't rely on OpenMW anymore
14 years ago
Jan-Peter Nilsson
26b780d1ac
Remove unused variables and fix signed/unsigned comparison to make the compiler happy
14 years ago
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
14 years ago
gugus
86ded891d9
modified the nif loader for shapes used for raycasting only.
14 years ago
gugus
d3c1640723
add physic support
14 years ago
gugus
a8ade56c80
Add a bullet Shape Loader
14 years ago