Commit Graph

510 Commits (sceneinput)

Author SHA1 Message Date
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
scrawl d11952c48a Stop rendering when the window is minimized 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 10 years ago
scrawl af3b0cd883 Improve some error messages 10 years ago
dteviot ff5ef7055e extracted function CreatureStats::isParalyzed() 10 years ago
Jordan Ayers be7bd9529d Classes shouldn't use MWBase::Environment to access their own members. 10 years ago
scrawl b01abe4d19 Stop title music when the game starts (Fixes #2468) 10 years ago
Marc Zinnschlag b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
slothlife f8f0380413 Fix for loading window icon on Windows 10 years ago
scrawl f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
scrawl 9fc2c2e8ee Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677) 10 years ago
scrawl 195e1a8410 Fix the Viewer's FrameStamp not being set correctly during Engine::frame 10 years ago
scrawl 7407bbdac9 Add a function for SDL error handling 10 years ago
scrawl 800bd511f6 Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649) 10 years ago
scrawl 700000cbca Error handling fix 10 years ago
scrawl 403ce30a35 Graceful handling for failing to create SDL window 10 years ago
scrawl e642f20a65 Restore screenshot key functionality 10 years ago
scrawl 9ee63dc3f4 Change stats viewer key to f3 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 737c2114dc Change viewer stats keybinding to F9 10 years ago
scrawl b7fa645530 Don't destroy a NULL window 10 years ago
scrawl 24bb2e152c Apply texture filter setting changes 10 years ago
scrawl e3b1707bbd Pause simulationTime when the GUI is up 10 years ago
scrawl 9ea416b852 Readded HW cursor manager (no image rotation yet) 10 years ago
scrawl 39fb46601a Readded input & event handling 10 years ago
scrawl 298b3ed2ef Create the GraphicsWindowSDL2 directly 10 years ago
scrawl 0498e6e5f0 Readded window icon 10 years ago
scrawl 36e0cfbc9d Cleanup 10 years ago
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl c843cfc8e2 Physics stub in preparation for rewrite 10 years ago
scrawl c8eb77c557 Move StatsHandler construction to allow profiling of loading screen 10 years ago
scrawl 77f733362c Add stats graphs for Script, Mechanics and Physics timings 10 years ago
scrawl c1edc30ad7 Dead code removal 10 years ago
scrawl e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
10 years ago
scrawl 9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl 283b252142 Stub InputManager 10 years ago
scrawl 1a5407af98 Reduce texture memory usage in OpenMW 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl b0804734e5 Port VideoWidget 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl 62847f0489 Use node masks to separate Scene and GUI 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 15164e20f7 Cleanup fix 10 years ago
scrawl 42d6c6140c Add mygui backend by chris 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago