Marc Zinnschlag
93c98e1df4
Merge remote-tracking branch 'scrawl/athletics'
2013-04-28 14:11:12 +02:00
Marc Zinnschlag
738a54337d
removed redundant case smashing
2013-04-28 14:07:53 +02:00
gus
3d9ceede77
little fix (weapons disapeared when tab was pressed)
2013-04-28 12:33:41 +01:00
gus
5388c25e64
Fix or lockpicks.
2013-04-28 11:55:50 +01:00
gus
766d1efa84
Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
2013-04-28 11:41:01 +01:00
scrawl
7d61459ccd
Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway.
2013-04-28 11:13:21 +02:00
scrawl
fdf80c1c4f
Fix unused variable
2013-04-28 11:05:01 +02:00
scrawl
db78d15fc4
Fix changeWeather
2013-04-28 11:02:30 +02:00
Chris Robinson
ce7bc20fa1
Avoid special-casing player rotation
2013-04-28 01:14:58 -07:00
scrawl
07891fa213
Athletics skill increase
2013-04-28 07:53:04 +02:00
Glorf
3669d0a998
Bugfix #742
2013-04-27 20:57:44 +02:00
Chris Robinson
ab52e68c05
Merge remote-tracking branch 'zini/master' into animations
2013-04-27 05:16:15 -07:00
Marc Zinnschlag
90b38cbfbe
fixed parsing of end statements in scripts with IDs matching keywords
2013-04-27 14:06:23 +02:00
Chris Robinson
137017b325
Don't allow forcing vanity mode
2013-04-27 01:24:36 -07:00
Glorf
ade871ce12
Corrected unused opcodes
2013-04-26 17:31:58 +02:00
Glorf
89f7ef2472
Move, moveworld script instructions
2013-04-26 17:28:19 +02:00
Marc Zinnschlag
32138dbb0f
silenced a warning
2013-04-26 13:33:47 +02:00
Chris Robinson
2822f431c4
Merge remote-tracking branch 'zini/master' into animations
2013-04-26 01:38:51 -07:00
Chris Robinson
b666f1d551
Work around a problem with MWRender::Player::renderPlayer
...
NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.
The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.
There's many factors that all contribute to this run-around, which needs
discussion on how to best fix.
2013-04-26 01:30:36 -07:00
Chris Robinson
55ee4e65a9
Clean up the slotlist struct
2013-04-25 23:42:20 -07:00
scrawl
7821610ec6
Make OnDeath work with explicit reference
2013-04-26 02:08:53 +02:00
scrawl
a373f53988
Added SetAtStart
2013-04-26 02:02:51 +02:00
Marc Zinnschlag
4e45222a63
Merge remote-tracking branch 'glorf/rotate-update1'
2013-04-25 20:57:24 +02:00
Glorf
240217ae42
Fixed rotations more than 360 degrees
2013-04-25 20:52:38 +02:00
Marc Zinnschlag
1e9656ee9c
Merge remote-tracking branch 'glorf/rotate-update1'
2013-04-25 20:22:40 +02:00
Glorf
7cd4dd0c91
Improved local rotations
2013-04-25 19:14:10 +02:00
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00
Chris Robinson
e4eb4b7e30
Keep track of the character looping state
2013-04-25 06:29:17 -07:00
Chris Robinson
9da2c9153e
Don't store the animation group string in the character controller
2013-04-25 06:12:37 -07:00
Chris Robinson
849335d8cc
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-25 05:35:33 -07:00
Chris Robinson
2769adcee0
Implement switching to and from first-person animations
...
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
Chris Robinson
9a2a32f2a5
Add a method to clear all Animation sources except the first
...
The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from.
2013-04-25 05:02:11 -07:00
Chris Robinson
9be20b90f1
Fix potential infinite loop when layer 0 is empty
2013-04-25 03:35:40 -07:00
Marc Zinnschlag
08e2254628
Merge remote-tracking branch 'pvdk/spacefix'
2013-04-25 12:15:35 +02:00
pvdk
d5d14c5147
Fixes issue with multiple spaces in plugin filename not being read correctly
2013-04-25 11:04:12 +02:00
Chris Robinson
76c8e81908
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-25 01:35:21 -07:00
Marc Zinnschlag
247a76766d
fixed a typo in a doxygen comment
2013-04-25 10:27:43 +02:00
Marc Zinnschlag
71fc8f5830
Merge remote-tracking branch 'scrawl/item' into next
2013-04-25 10:21:14 +02:00
Marc Zinnschlag
a5dbc7ce61
Merge remote-tracking branch 'scrawl/next' into next
2013-04-25 10:10:52 +02:00
Chris Robinson
86fda1bff6
Only set mSkelBase from the first objectlist
2013-04-25 00:52:26 -07:00
Chris Robinson
7eac37be23
Make sure the old layer is cleared before starting the next
2013-04-25 00:18:02 -07:00
Chris Robinson
09fc50948b
Add methods to disable and get info for a layer
2013-04-25 00:08:16 -07:00
Chris Robinson
24f1eba902
Keep track of whether an animation supplies movement
...
Also handle it when it doesn't.
2013-04-24 22:45:43 -07:00
Nathan Jeffords
7db6447a00
dropped the I infront of the journal view model interfaces
2013-04-24 21:53:25 -07:00
Nathan Jeffords
36a6806faf
drop the leading 'I' from the book page control interfaces
2013-04-24 21:44:29 -07:00
Nathan Jeffords
4c22afc29b
made a pass at conforming to established naming convention
2013-04-24 20:22:57 -07:00
Nathan Jeffords
c7ede9b523
port code to C++03
2013-04-24 20:22:57 -07:00
Nathan Jeffords
6e7c9ebbe6
fix for gcc not handling static constant initialized in class definition
2013-04-24 20:22:57 -07:00
Nathan Jeffords
718af692c9
reworked journal to match bethesda's implemenation
2013-04-24 20:20:01 -07:00
Nathan Jeffords
f02a53b121
Created a helper class to format books for display from the journal
...
view-model data.
2013-04-24 20:20:01 -07:00