Commit Graph

31 Commits (00997fa7327293db6075d47d18bd36516537ba44)

Author SHA1 Message Date
Bret Curtis 5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
elsid 82893c30f4
Store package type id as enum except ESM 5 years ago
elsid 5b34ef224b
Replace AiPackage virtual methods by options 5 years ago
elsid da8ea9d8c7
Mark not changing AiPackages fields as const 5 years ago
elsid 8e0934cbd8
Single AI package clone definition 5 years ago
elsid 103188b61d
Derive all AI package classes from template to support CRTP features 5 years ago
elsid f566ab03ab
Mark overriden AiPackage methods as final 5 years ago
Capostrophic 013953ec7f Support Wander movement deceleration 5 years ago
capostrophic fc0f813dcb Add and use 'always active' AI package flag
Update documentation
5 years ago
Andrei Kortunov 61ab7f3c1e Implement actors movement deceleration (feature #4544) 5 years ago
Capostrophic c03ed4cd50 Include cleanup 6 years ago
Andrei Kortunov 5105c67642 Add mHidden field to AiTravel 7 years ago
mrcheko aa441f2648 AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
8 years ago
scrawl 59db9664ba Pass the CharacterController to AiPackage::execute 10 years ago
dteviot 6d7e6cd30c AiTravel logic merged into AiPackage. 10 years ago
scrawl a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 10 years ago
terrorfisch cae948df96 removed unecessary PathFinders 10 years ago
terrorfisch 0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
10 years ago
scrawl a54ac579a5 Savegame: Store AiSequence 11 years ago
Thomas 10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 11 years ago
gus 632834ce10 WIP 11 years ago
gus 650a112e2e better timer 11 years ago
Torben Carrington 56b1384c90 AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 12 years ago
gus 63424ade56 refactoring 12 years ago
scrawl efe6a3ebee Fix compile error & warnings 12 years ago
gus f943580138 Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy 12 years ago
gus 5fc7103425 First attempt at pathfinding using boost::graph 12 years ago
Marc Zinnschlag a092deaee8 various fixes 12 years ago
marcin 51027c541e Feature #391 Dummy AI package classes 12 years ago
marcin 4b939c7521 Feature #391 Dummy AI package classes 12 years ago
marcin e6c8e1f0d7 Feature #391 Dummy AI package classes 12 years ago