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14 commits

Author SHA1 Message Date
David Cernat
07c2d4251e [Client] Add and use mwmp::PlayerList::isDedicatedPlayer() 2017-04-17 20:36:20 +03:00
David Cernat
7c45888f05 [Client] Reorder methods in DedicatedPlayer 2017-04-17 19:34:32 +03:00
David Cernat
0aaf68c994 [Client] Rename mwmp::Players into mwmp::PlayerList for clarity 2017-04-17 19:10:33 +03:00
David Cernat
c05c456b11 [Client] Clean up parts of LocalPlayer and DedicatedPlayer 2017-04-17 18:50:20 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
843e84ba26 Once again use RakNetGUID as index for player map everywhere
Because of frequent server crashes, I tried to simplify the player map indexes with commit c91e240664, but it had no noticeable effect and was later partially reverted by Koncord in commit 902e968fd9, apparently for reasons of readability.

For the sake of consistency, this commit completes his reversion.
2016-11-19 22:16:21 +02:00
David Cernat
fcd24ebb7e Rename methods to show they deal with Equipment instead of Inventory 2016-11-17 22:33:30 +02:00
David Cernat
3a733eb122 Make tes3mp includes consistent 2016-11-17 17:16:25 +02:00
David Cernat
fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 2016-11-15 21:54:06 +02:00
Koncord
56959ebfda Implement magic 2016-11-12 19:39:16 +08:00
David Cernat
c91e240664 Simplify the type of map that player objects are stored in 2016-10-26 21:36:58 +03:00
David Cernat
04eb051df6 Make markers get removed when their players quit, rename marker methods 2016-10-24 15:10:32 +03:00
Koncord
b704519078 Show dedicated players on minimap 2016-10-22 17:06:26 +08:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00