Lukasz Gromanowski
02f0b7caa3
Fixes #1982 : Long class names are cut off in the UI
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Added HBox widget with AutoSizedTextBox, spacer,
and TextBox for level, race, class caption and text pairs.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
f29c4086cd
Fixes #1982 : Long class names are cut off in the UI
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Increased length of text filed for race, class name
in stats window, and class name cation in chargen create
class window.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Marc Zinnschlag
ef8b23485e
Merge remote-tracking branch 'sandstranger/fix-errors-in-creating-sdl-window-for-nvidia-tegra3'
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
10 years ago
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
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Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
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Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
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Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
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Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
sylar
964e42ab02
fixes errors in connecting Sdl and Ogre for nvidia tegra3 and in theory for other devices based on android
10 years ago
Marc Zinnschlag
3fd10d2a82
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
a0dbb40c8e
Allow script names starting with digits ( Fixes #1730 )
10 years ago
Marc Zinnschlag
82b4148a62
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Thoronador
f29a71b498
remove unused var. mSoftwareCursor in WindowManager
10 years ago
Nikolay Kasyanov
138e3032ce
Fix: initialize boolean field with boolean value, not NULL
10 years ago
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
10 years ago
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
10 years ago
Thoronador
db38108801
fix uninitialized pointer variables in some classes
10 years ago
Thoronador
a5245d5a13
remove unused dummy variable
10 years ago
Thoronador
ab364c9440
fix some more uninitialized class member fields
10 years ago
Thoronador
51cd2bb5d9
remove unused/double variable from CSMWorld::Column class
10 years ago
Thoronador
a799353f60
fix uninitialized fields in CSMDoc::Operation class
10 years ago
Thoronador
deb6452e0d
fix uninitialized pointer fields in CS::Editor class
10 years ago
Thoronador
f0d3fc73d5
fix uninitialized pointer fields in GraphicsPage class
10 years ago
Marc Zinnschlag
21b16f8425
Merge branch 'tables'
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/world/data.cpp
apps/opencs/model/world/data.hpp
10 years ago
Marc Zinnschlag
23e969eae7
fixed pathgrid saving again (previous fix was incomplete)
10 years ago
Marc Zinnschlag
3df7071d19
Merge remote-tracking branch 'lgro/mailmap'
10 years ago
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Marc Zinnschlag
e00771cccd
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
c85735abed
Merge remote-tracking branch 'scrawl/terrain'
10 years ago
Lukasz Gromanowski
136f1952c9
Completly removed .mailmap file.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
4adfbd5048
Added obfuscation for email addresses in .mailmap file.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
cc9cii
13f028e27b
Avoid out of range exceptions.
10 years ago
scrawl
8786fb639f
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
sylar
70fd531722
None texturing filtering enable for android by default
10 years ago
sylar
3a625c567d
fixes for shaders glsles
10 years ago
sylar
4c46da79de
changed android configs paths
10 years ago
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
10 years ago
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
10 years ago
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
10 years ago
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
10 years ago
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
10 years ago
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
10 years ago