elsid
045ceeac11
Replace foreach macro by for-loop
2019-10-20 20:08:16 +02:00
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
2019-10-20 16:05:29 +03:00
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
2019-10-20 11:25:12 +03:00
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
2019-10-20 10:21:47 +04:00
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
2019-10-19 22:01:32 +02:00
elsid
81832f8e17
Reuse distance functions
2019-10-19 12:51:37 +02:00
Alexei Dobrohotov
cde80d6f28
Merge branch '14' into 'master'
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fix #5176
Closes #5176
See merge request OpenMW/openmw!153
2019-10-19 09:52:25 +00:00
bzzt
1316816148
fix #5176
2019-10-18 13:37:00 +00:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
2019-10-17 23:45:27 +03:00
Alexei Dobrohotov
e8037473ca
Merge pull request #2559 from akortunov/rain
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Dehardcode rain settings
2019-10-15 00:45:00 +03:00
Andrei Kortunov
6e6d6d7bda
Use forward declaration
2019-10-14 15:40:35 +04:00
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
2019-10-13 22:32:23 +04:00
Alexei Dobrohotov
9c457c7fc0
Merge pull request #2558 from akortunov/equip
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Rework 'prevent merchant equipping' feature
2019-10-12 16:39:44 +03:00
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
2019-10-12 14:17:03 +04:00
Andrei Kortunov
1a610d3f72
Merge pull request #2556 from Capostrophic/enchant
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Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 20:53:12 +04:00
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 19:29:12 +03:00
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-11 20:07:35 +04:00
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
2019-10-11 20:06:16 +04:00
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
2019-10-11 02:11:46 +03:00
Alexei Dobrohotov
63d191beb2
Merge pull request #2537 from akortunov/windspeed
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Implement vanilla-style wind speed calculations
2019-10-11 02:04:47 +03:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
2019-10-11 02:04:30 +03:00
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
2019-10-10 17:57:45 +03:00
Alexei Dobrohotov
c891d8ce62
Merge pull request #2553 from unelsson/terraintexturemode_codeupdates
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Editor: Code improvements for Terrain Texture mode (also fix for 4904)
2019-10-10 16:53:14 +03:00
Nelsson Huotari
9af8f30819
Add changelog
2019-10-10 14:30:06 +03:00
Nelsson Huotari
78f2a5181d
Default brush size to 1
2019-10-10 14:27:22 +03:00
Nelsson Huotari
fbb9800e89
Better terrain texture ID handling
2019-10-10 14:27:22 +03:00
Nelsson Huotari
301c05662b
assignment to memb. init. list, publics to private, virtual -> final
2019-10-10 14:27:22 +03:00
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
Alexei Dobrohotov
20b7024640
Merge pull request #2548 from akortunov/stack
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Improve items ownership handling
2019-10-09 23:35:37 +03:00
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-07 23:38:22 +03:00
elsid
bfe6005ed4
Increase default recast scale factor
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To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
elsid
cbf8deeb31
Remove unused default settings
2019-10-07 21:05:41 +02:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
2019-10-07 20:25:07 +02:00
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
2019-10-07 12:14:22 +04:00
Alexei Dobrohotov
e37bcc26ac
Merge pull request #2549 from unelsson/wnamfix
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OpenMW-CS: Fix minimap corruption
2019-10-07 02:13:51 +03:00
unelsson
3deebf0247
Merge branch 'master' into wnamfix
2019-10-07 01:40:23 +03:00
Nelsson Huotari
39e21c6184
changelog: Map corruption bugfix
2019-10-07 01:31:49 +03:00
Nelsson Huotari
2fdaacf23c
remove for array, just std::swap
2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee
for -> std::copy
2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee
copy mWnam record in copy constructor and custom assignment operator
2019-10-06 21:50:40 +03:00
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
2019-10-05 17:29:00 +04:00
Andrei Kortunov
9a27714766
Merge pull request #2546 from Capostrophic/random
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Cast Random result to float (bug #5175 )
2019-10-04 07:39:35 +04:00
Capostrophic
bde4a38181
Cast Random result to float (bug #5175 )
2019-10-03 23:20:25 +03:00
AnyOldName3
4efdc88f1a
Change shadow settings pluralisation so it matches the setting section name
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It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
2019-10-02 19:12:06 +00:00
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
2019-10-02 08:23:13 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
2019-10-01 22:39:58 +03:00
Alexei Dobrohotov
2740a16079
Merge pull request #2542 from akortunov/stacks
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Do not stack initially added scripted items
2019-09-30 22:08:01 +03:00
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00