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2457 commits

Author SHA1 Message Date
Chris Robinson
04e496a6ca Store the entity lists for NPC parts 2012-07-18 10:26:25 -07:00
Chris Robinson
6611b0b317 Use an array instead of a bunch of nearly-identical if blocks 2012-07-18 10:09:16 -07:00
Chris Robinson
02d39080c8 Destroy entities when they're done with. 2012-07-18 00:17:39 -07:00
Chris Robinson
4109d0d923 Destroy entities removed from the NPC 2012-07-17 22:47:56 -07:00
Chris Robinson
92546ca18d Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
Chris Robinson
94f3e7a6c0 Store the entity list in the object 2012-07-17 16:00:03 -07:00
Chris Robinson
a590db2cf4 Create entities when loading NIFs for the NPC base 2012-07-17 15:43:40 -07:00
Chris Robinson
3efd2030e2 Create entities when loading NIFs for creatures 2012-07-17 14:11:07 -07:00
Chris Robinson
3dedac5cb1 Create mesh entities for objects when loading the NIF 2012-07-17 13:40:03 -07:00
Chris Robinson
c6cc82a51a Handle multiple entities per NPC part 2012-07-17 12:20:52 -07:00
Chris Robinson
89cfe778f0 Support multiple entities for the NPC base 2012-07-17 11:38:50 -07:00
Chris Robinson
0a4a141f2e Support multiple meshes for creatures 2012-07-17 11:23:34 -07:00
Chris Robinson
6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
Marc Zinnschlag
483b125aad avoid locking up in case actor updates repeatedly throw exceptions 2012-07-17 18:37:20 +02:00
Marc Zinnschlag
6744375636 fixed a logic error in the auto equip code 2012-07-17 18:35:01 +02:00
Marc Zinnschlag
beb18282bb Issue #342: various fixes 2012-07-17 16:44:55 +02:00
Marc Zinnschlag
76de2f7360 Issue #342: handle magic effects 79-82 and 17-20 2012-07-17 15:49:37 +02:00
Marc Zinnschlag
a3652f16ce Issue #342: factored out dynamic stats calculation into a separate function 2012-07-17 12:18:43 +02:00
Marc Zinnschlag
2c70a93553 Merge branch 'master' into potions
Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
0d3a7d482e Merge remote branch 'modred11/master' 2012-07-17 10:21:46 +02:00
Marc Zinnschlag
4bfed952bc Merge remote branch 'guidoj/master' 2012-07-17 10:17:06 +02:00
Marc Zinnschlag
e9b95d55cd Revert "Proper way to find and use libtbb"
This reverts commit d6bf2b7d29.
2012-07-17 09:49:52 +02:00
guidoj
a021165d9f Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Dmitry Marakasov
d6bf2b7d29 Proper way to find and use libtbb 2012-07-17 00:11:56 +04:00
Dmitry Marakasov
0e934a52ca Include soundmanager.hpp for Play_Normal enum 2012-07-16 23:54:24 +04:00
Dmitry Marakasov
1c53add6c4 Include boost/shared_ptr.hpp for boost:shared_ptr 2012-07-16 23:54:21 +04:00
Chris Robinson
a539e98274 Handle all meshes when inserting objects into the scene 2012-07-16 10:48:48 -07:00
Chris Robinson
b4c8375f3c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	components/bsa/bsa_archive.cpp
2012-07-15 12:04:43 -07:00
Marc Zinnschlag
da916cecfb fixed a bug in a cmake script that resulted in some files being compiled twice 2012-07-15 19:29:09 +02:00
Chris Robinson
939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
Marc Zinnschlag
573d7e7e45 Issue #314: fix to potion use function (was mixing up potion with potion user) 2012-07-13 15:51:57 +02:00
Marc Zinnschlag
782d417d5b Issue #314: potion usage 2012-07-13 13:09:22 +02:00
Marc Zinnschlag
182017b8e9 Issue #314: Moved ingredients and potions to a different type of record list 2012-07-13 13:08:48 +02:00
Carl Maxwell
e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Marc Zinnschlag
29b4a5e5f7 Issue #314: added apply actions 2012-07-13 09:41:38 +02:00
Marc Zinnschlag
84d846cf07 Issue #314: implemented apply and skillUsageSucceeded functions for MWClass::Npc 2012-07-13 09:16:27 +02:00
Marc Zinnschlag
805b81bf6e Issue #314: added skillUsageSucceeded function to Class 2012-07-13 09:03:17 +02:00
Marc Zinnschlag
7a2d613043 Issue #314: extended Class::apply function to cover the actor 2012-07-13 08:50:46 +02:00
Chris Robinson
ecdd4ee23f Load NiMorphData and NiKeyframeData using proper key lists 2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Marc Zinnschlag
ec9ebe6b58 Merge branch 'skillgain' into potions
Conflicts:
	apps/openmw/mwmechanics/activespells.cpp
2012-07-10 14:08:30 +02:00
Marc Zinnschlag
f11bf49a90 cmake fix; silenced some warnings 2012-07-10 13:23:41 +02:00
gugus
164a5c8fe4 rotation now also work with the physic representation 2012-07-10 12:10:50 +02:00
gugus
70c74ede05 changed rotation order 2012-07-10 11:53:12 +02:00
gugus
410b693555 setAngle improvement 2012-07-10 11:15:46 +02:00
Marc Zinnschlag
0d8150f4bd Issue #324: added useSkill function to NpcStats (adjust skill level according to use) 2012-07-09 21:15:52 +02:00
Marc Zinnschlag
a207c86fd1 Issue #324: added some range checks 2012-07-09 21:14:11 +02:00
Marc Zinnschlag
67c1c5ce18 Issue #324: adjusted setSkill script instructions according to the recent research 2012-07-09 20:42:45 +02:00
Marc Zinnschlag
25a5657d80 Issue #324: Modified the interface for modified stats 2012-07-09 20:34:12 +02:00