scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
scrawl
1402a16702
SceneWidget: change the threading model to DrawThreadPerContext
...
Performs much better because we can break frame early, running cull in parallel with last frame's draw.
2015-11-13 21:00:51 +01:00
scrawl
054c3eb24e
Do not deep copy PrimitiveSets when build with OSG 3.5
2015-11-13 20:39:44 +01:00
Marc Zinnschlag
c312162b57
Merge branch 'openmw-37'
2015-11-13 14:24:57 +01:00
Marc Zinnschlag
692a15a3df
updated changelog again
2015-11-13 14:20:55 +01:00
Marc Zinnschlag
fa9ebc50a2
Merge remote-tracking branch 'origin/master'
2015-11-13 13:34:03 +01:00
Marc Zinnschlag
b0d79ee790
Merge branch 'tooltip'
2015-11-13 11:40:10 +01:00
Marc Zinnschlag
63ee37d914
added 3D scene tooltips
2015-11-13 11:39:57 +01:00
scrawl
7c16630874
NifOsg::Emitter: ignore psToWorld scale
...
Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
2015-11-13 00:23:00 +01:00
scrawl
a29d1ace2b
Read NiSpotLight
2015-11-12 23:45:12 +01:00
scrawl
ba211ad9ad
Read NiPointLight ( Fixes #3011 )
2015-11-12 23:42:17 +01:00
scrawl
8cd41f0ed4
Increase the ray distance for dropObjectOnGround ( Fixes #3010 )
2015-11-12 23:05:44 +01:00
scrawl
0965a9059d
Handle NiLODNode using osg::LOD ( Fixes #3008 )
2015-11-12 19:52:36 +01:00
scrawl
626281977e
Read NiLODNode (Bug #3008 )
2015-11-12 19:52:32 +01:00
scrawl
9897400d97
Restore the previous key focus widget after playing video
2015-11-12 19:03:24 +01:00
scrawl
f5d90f7d98
Merge pull request #804 from zelurker/improves_interetercontext_updateptr_again_for_scrawl
...
improves InterpreterContext::updatePtr
2015-11-12 18:15:18 +01:00
Emmanuel Anne
af7b5e636e
improves InterpreterContext::updatePtr
...
This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
2015-11-12 17:53:17 +01:00
Bret Curtis
3ea3d07d44
really purge libav
2015-11-12 16:39:29 +01:00
Bret Curtis
39f89f967b
from kcat: We can't simply get rid of this, otherwise it may break for certain kinds of packets.
2015-11-12 16:39:29 +01:00
Bret Curtis
9d5e7b34c6
use ffmpeg from our repo
2015-11-12 16:39:29 +01:00
Bret Curtis
1e8eddc5b4
another try
2015-11-12 16:39:29 +01:00
Bret Curtis
bdfd1c217b
try using precise ffmpeg library instead of libav
2015-11-12 16:39:29 +01:00
Bret Curtis
8d2990cc03
add support for ffmpeg29 thanks to Andreas Cadhalpun; https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=803848
2015-11-12 16:39:29 +01:00
Marc Zinnschlag
8b01f1f6fb
added instance tooltips
2015-11-12 15:09:43 +01:00
Marc Zinnschlag
01f4b8a182
added scene tooltips system (tag based)
2015-11-12 15:06:37 +01:00
scrawl
19cd987208
Fix Ptr updates in PositionCell
...
This was not the proper way to get the updated Ptr, it will only work for the player which isn't owned by any cell. For other objects, moving between cells makes the object owned by that cell and thus the getBase() pointer will change.
2015-11-12 14:32:39 +01:00
scrawl
9e3eb8291f
Rotations: fix the rotation order for doors
2015-11-12 02:09:00 +01:00
scrawl
90b6fa5ef1
PlaceItem, PlaceItemCell angle should be treated as degrees ( Fixes #3007 )
2015-11-12 01:44:29 +01:00
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
2015-11-12 01:44:00 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
...
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
...
Now LocalRotation is unneeded, will remove in next commit.
2015-11-12 00:58:29 +01:00
scrawl
8aacbc398f
Rotations: don't wrap the angle values for non-actors
...
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
2015-11-12 00:52:36 +01:00
Marc Zinnschlag
a07c6b4364
Modified the changelog for the wrong version. Oops.
2015-11-11 19:57:38 +01:00
Marc Zinnschlag
b04a23bf43
Merge remote-tracking branch 'origin/openmw-37' into openmw-37
2015-11-11 19:55:42 +01:00
Marc Zinnschlag
fef0a40bee
updated changelog
2015-11-11 19:55:14 +01:00
Marc Zinnschlag
77b325a1db
Merge remote-tracking branch 'scrawl/master' into openmw-37
2015-11-11 19:49:42 +01:00
scrawl
a68fd791c8
Remove a stray method declaration
2015-11-11 17:24:27 +01:00
scrawl
79c44d0bfe
Style fix
2015-11-11 17:23:47 +01:00
scrawl
02148a43f5
Node mask fix
2015-11-11 17:22:31 +01:00
scrawl
9c503cbd8c
Add build* to the gitignore
...
Allows one to have multiple build folders, e.g. a separate build for a different OSG versions, or for different OpenMW versions, or when you often switch between branches.
2015-11-11 17:08:14 +01:00
scrawl
0a52ee17c3
Fix Drawable removal issues
2015-11-11 17:04:06 +01:00
scrawl
1edcb219a7
Leak fix
2015-11-11 16:27:17 +01:00
scrawl
afa590bddb
Leak fix
2015-11-11 16:04:17 +01:00
scrawl
c62c1693e9
Disable copy constructor and operator= in PartHolder
2015-11-11 01:47:26 +01:00
scrawl
fc93dc6195
Remove a stray method declaration
2015-11-11 01:32:31 +01:00
scrawl
2e9805fa0e
Leak fix
2015-11-11 00:50:57 +01:00
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
2015-11-10 21:55:21 +01:00
scrawl
8e3bc981a2
Fix self-referencing camera
2015-11-10 21:45:53 +01:00
scrawl
7776c49fc1
GraphicsWindowSDL2: adjust the log levels
2015-11-10 18:42:59 +01:00