cc9cii
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057982b1f8
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Fix Subview interface clutter by keeping a map of Scenewidgets.
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2014-11-01 08:29:08 +11:00 |
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cc9cii
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e51d532795
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Show drag movements of objects in multiple scene managers.
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2014-11-01 07:39:58 +11:00 |
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cc9cii
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d6e67b248f
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Fix deleting objects and scenewidgets.
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2014-11-01 07:29:16 +11:00 |
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cc9cii
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ade7f09203
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Keep track of terrain in physics engine. Should resolve crash exiting after opening multiple subviews of the same cell.
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2014-11-01 00:03:09 +11:00 |
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cc9cii
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aa7b693a13
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Remove debug settings and minor cleanup.
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2014-10-31 22:04:10 +11:00 |
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cc9cii
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fbadaf55ee
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Multiple SceneManagers per physics engine now working.
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2014-10-31 21:50:57 +11:00 |
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cc9cii
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a2ac4c7650
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Allow multiple scene managers per physics engine. Compiles but does not work properly.
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2014-10-31 08:18:15 +11:00 |
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cc9cii
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1741043f20
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Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little.
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2014-10-29 23:02:38 +11:00 |
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cc9cii
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8e2a0ea90a
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Implemented moving objects around x-y plane.
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2014-10-29 08:13:13 +11:00 |
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cc9cii
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6c8320a638
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More cleanup.
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2014-10-27 12:09:20 +11:00 |
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cc9cii
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0b63ba5727
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Move debug rendering code out of PhysicsSystem.
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2014-10-27 08:08:33 +11:00 |
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cc9cii
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dd2c067e17
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Cleanup for better legibility.
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2014-10-27 06:50:51 +11:00 |
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cc9cii
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fb0f85c8db
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Report terrain position on cursor position.
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2014-10-26 21:15:47 +11:00 |
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cc9cii
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b46df4034d
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Cleanup bullet objects in the destructors.
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2014-10-26 07:56:51 +11:00 |
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cc9cii
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9337d6533a
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Add terrain collision. Support visibility mask for objects and terrain.
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2014-10-25 22:09:19 +11:00 |
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cc9cii
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e5dd8d06a0
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Store object reference id to RigidBody instead of scene node handles.
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2014-10-24 21:18:29 +11:00 |
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cc9cii
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cb53e714f7
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Convert PhysicsSystem to a singleton.
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2014-10-24 19:14:02 +10:00 |
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cc9cii
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39cd89a9af
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Make gcc happy.
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2014-10-23 18:51:31 +11:00 |
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cc9cii
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4d86371ca3
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Minor refactoring and cleanup.
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2014-10-23 15:35:01 +11:00 |
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cc9cii
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fdee3fd919
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Added debug lines to show ray hit position. Added highlighting the Entity hit by the ray. Incorporated user setting far clip distance.
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2014-10-23 06:59:14 +11:00 |
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cc9cii
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4b53b8658b
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Debug rendering toggled by double clicking the right mouse button. Raycasting works, but inaccurate.
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2014-10-22 07:11:04 +11:00 |
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cc9cii
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03a30c3f1d
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Experimental, compiles but does not work.
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2014-10-18 06:16:48 +11:00 |
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