scrawl
0796815da0
Ignore dead actors in getActorsFollowing/Fighting
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Prevents dead enemies from disallowing resting near them
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl
4555f6ddf6
Add text shadow to progress bar labels
11 years ago
scrawl
1da99d9fc7
Remove unused variable
11 years ago
scrawl
b89463db09
Fix #1207 : Remember previous choice in class creation dialog
11 years ago
scrawl
1da19585dc
Remove some unneeded includes
11 years ago
scrawl
e42855d522
Minor fix for spell icon
11 years ago
scrawl
3eb1e4e117
Fixes #1241 : Removed disposition-based combat conditions
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The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.
The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.
Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.
Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
11 years ago
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
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Changed loading bar colour to match vanilla
11 years ago
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
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This is the behaviour I observed in vanilla morrowind.
11 years ago
scrawl
14757a856b
Tweak settings window size and encumbrance bar text align
11 years ago
scrawl
dd14dec8dc
Tweak loading screen progress bar positioning to match vanilla
11 years ago
scrawl
d92f95f5bf
Fix a stacking issue
11 years ago
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
11 years ago
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
11 years ago
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
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A value of 0 is the first rank, -1 means not a member
11 years ago
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
11 years ago
scrawl
b13b25dd1b
Fixes #1295 : Support partial matches in Cell filter
11 years ago
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
11 years ago
scrawl
f05606657c
Correctly insert pasted text at cursor position
11 years ago
scrawl
91e50585ff
AiWander: make sure to walk, not run
11 years ago
scrawl
5b011e43a7
Fix a crash after loading game
11 years ago
Marc Zinnschlag
42b332775a
removed some debug statements
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Marc Zinnschlag
837fd2a4c6
Merge remote-tracking branch 'graffy76/master'
11 years ago
graffy76
2e06414b43
Fixed broken delegate display modes (Display Format settings). Moved
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UserSetting update functions to DataDisplayDelegate.
11 years ago
Marc Zinnschlag
1f6ed584c2
Merge remote-tracking branch 'digmaster/master'
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Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
11 years ago
Jeffrey Haines
4a4c08946c
Checks the state of the passed sneak variable
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
graffy76
3f2ae950f5
Disabled view resize for open views when user setting changes. Fixed
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new view size issue to match existing user settings.
11 years ago
Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
11 years ago
Marc Zinnschlag
760c8c7214
removed a redundant include
11 years ago
Marc Zinnschlag
42b3233bda
removed a redundant check
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago
Thomas
6a8bf71c4c
Moved autosave to before you rest, not after it.
11 years ago
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
11 years ago
Thomas
682c395488
Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
11 years ago
Thomas
49620968b9
Disallowed quicksave/load in character creation
11 years ago
Thomas
e873135da7
Missed a debug message
11 years ago
Thomas
f90810223a
Added quicksave and quickload
11 years ago
graffy76
ce56669339
Fixed failed signal/slot connection between UserSettings and
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CSVWorld::SubView
11 years ago
Thomas
ee581f593b
Fixed issue which may occur if there's no evidence chest nearby
11 years ago
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
11 years ago