scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
e3d3380c8c
Remove return value for in-place toLowerStr
2015-12-07 22:43:08 +01:00
scrawl
e4751c68e9
Typo fix
2015-12-07 22:30:02 +01:00
scrawl
42d68eb7fb
Build fix
2015-12-07 22:29:57 +01:00
scrawl
f875597be5
Don't use tolower()
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See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
2015-12-07 21:58:30 +01:00
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
2015-12-07 15:33:04 +01:00
scrawl
1d5af3c9c8
Remove unneeded cast
2015-12-06 15:44:27 +01:00
scrawl
e39f49a88f
OSG extensions namespace fixes
2015-12-06 15:27:43 +01:00
scrawl
c60f4ba7bd
Make RigGeometry bone references case-insensitive ( Fixes #3058 )
2015-12-05 15:02:35 +01:00
scrawl
258f7a2b42
LightController fixes
2015-12-05 00:38:06 +01:00
scrawl
4a9b37aa53
Fix copy constructor issue
2015-12-04 18:08:32 +01:00
scrawl
c442af09c5
Write more documentation for the lighting system
2015-12-04 18:08:32 +01:00
scrawl
462ef617ce
Don't read forward/backward values for Quaternion key lists
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https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
2015-12-04 00:18:54 +01:00
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
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Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
scrawl
1f8ee9b8d1
StateSetUpdater: use the frameNumber
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More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
2015-12-03 23:46:25 +01:00
scrawl
f22982d251
Merge pull request #835 from sandstranger/opengles1
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enable opengl es1
2015-12-03 21:25:00 +01:00
scrawl
eb458bf9c8
Fix inactive RigGeometry not rendering correctly
2015-12-03 19:49:45 +01:00
sandstranger
7d374b36fd
change cmake variables
2015-12-03 21:29:50 +03:00
Marc Zinnschlag
06efd72a89
allow keywords as strings in messagebox instruction ( Fixes #2991 )
2015-12-03 11:14:58 +01:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
647bed7f40
Do not read openmw.cfg from global path if one was found in the local path
2015-12-02 19:21:10 +01:00
scrawl
87e44bf627
Small fix
2015-12-02 15:21:13 +01:00
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
2015-12-02 15:14:39 +01:00
scrawl
a29aef14f1
Eliminate a dynamic_cast in ParticleSystemController
2015-12-02 14:59:32 +01:00
scrawl
6cf2c35235
Don't rely on the _particles vector implementation details
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This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
2015-12-02 14:59:32 +01:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
c9d710f334
Use a typedef to avoid conditional compiling
2015-12-01 16:18:19 +01:00
Alexander "Ace" Olofsson
cfcbd20d99
Let's put it as a MSVC-only fix for now
2015-12-01 04:19:30 +01:00
Alexander "Ace" Olofsson
e42f4999bd
Quick fix for building on MSVC
2015-12-01 04:06:34 +01:00
scrawl
e5ec4fe042
Add const specifier
2015-11-30 21:02:26 +01:00
scrawl
695fcf41c4
Optimize ValueInterpolator / KeyframeController
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Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
2015-11-30 20:53:47 +01:00
scrawl
ac366f1603
Fix the rig bounds being updated twice per frame
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Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame.
2015-11-30 05:42:31 +01:00
scrawl
e49bce7b40
Share the bvh of btBvhTriangleMeshShape's when possible
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Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
2015-11-30 02:06:29 +01:00
scrawl
d5a738bd39
Apply 27e669296e
(locale-unaware tolower) to more code
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In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
2015-11-30 00:38:52 +01:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00
Marc Zinnschlag
2bef714d34
Merge remote-tracking branch 'emperorarthur/no_relative'
2015-11-28 10:01:05 +01:00
Arthur Moore
c66fd69c47
Fix #include error
2015-11-27 21:20:54 -05:00
Arthur Moore
4c0c20b1a0
Changed relative includes to library header format
2015-11-27 21:01:28 -05:00
scrawl
30cc633f2c
Missing include fix
2015-11-27 22:21:01 +01:00
scrawl
35fa1f5865
Not found Land Textures are no longer a fatal error (Bug #3037 )
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Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
2015-11-27 21:57:24 +01:00
scrawl
177a6f4a68
Launcher: ensure to clear previous settings when reloading settings
2015-11-27 20:52:29 +01:00
scrawl
ace4cfc0a8
Fix 'duplicate setting' errors when running installation wizard
2015-11-27 20:32:45 +01:00
Marc Zinnschlag
7cc950ed64
Merge remote-tracking branch 'origin/master'
2015-11-27 10:34:22 +01:00
scrawl
27e669296e
StringUtils: use the locale-unaware tolower function
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There is no change in behaviour since we were using the C locale.
The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude.
2015-11-27 03:22:52 +01:00
scrawl
fbee32729a
Cache CellId
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ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
2015-11-26 23:56:32 +01:00
cfcohen
7605912ece
Merge branch 'master' of https://github.com/OpenMW/openmw into config_writer_changes
2015-11-26 00:57:21 -05:00
cfcohen
ad5eaaa705
Update the OpenMW Launcher so that it only writes changed values to
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the user settings.cfg file. Add a helpful header to the top of new
settings.cfg files. Remove old code involve whitespace management
that didn't work correctly anayway, and doesn't matter since we're not
adding comments to the file. Remove "automatically generated"
comments.
2015-11-25 21:30:04 -05:00
scrawl
8a3ec14bc6
Revert "Merge remote-tracking branch 'sandstranger/opengles'"
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This reverts commit cc9cab6fd1
, reversing
changes made to da856eed95
.
2015-11-25 19:22:48 +01:00
Marc Zinnschlag
ef68e2aec4
Merge remote-tracking branch 'origin/master'
2015-11-25 19:18:17 +01:00