Sebastian Wick
aab07f379e
added openmw_messagebox_layout.xml to CMakeLists.txt
14 years ago
Sebastian Wick
2d93705baa
created xml file for the layout; MessageBox class
14 years ago
Nikolay Kasyanov
4e7a056e9e
Now working mac app bundle generated during build
...
(includes plugins & resources).
Still need to copy frameworks before deployment.
FindOGRE.cmake finds Ogre plugins dir on OS X.
Default OS X data path set to the data subdir
near .app.
README_Mac updated.
14 years ago
Nikolay Kasyanov
9ddd8e6bf7
README_Mac updated, removed dependency from uuid library on OS X
14 years ago
Ace
3b47eb4a69
Two quick fixes for building a windows x64 release
14 years ago
sergoz
3351d1571e
center text in fps counter
14 years ago
sergoz
53ac8776ec
added box for fps counter and changed font colour to white
14 years ago
sergoz
eb58f22ea5
added text alignment to fpscounter widget
14 years ago
sergoz
5132531f73
added fps counter
14 years ago
Yuri Krupenin
15a7cc0674
That should solve link-time problems when building with mingw.
...
Not supplying "SUBSYSTEM:" flags to mingw linker.
Linking mygui with libwinmm - should resolve reference to timeGetTime().
14 years ago
Jan-Peter Nilsson
be5562cb2c
Added dialouge window
14 years ago
Jan Borsodi
debf1e3c4f
Updated all remaining dialogs to use the MW_Dialog skin and adjusted window sizes accordingly.
14 years ago
Jan Borsodi
1c1d33e723
Initial work on the stat review dialog.
14 years ago
Jan Borsodi
c45811770a
Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text.
14 years ago
Jan Borsodi
232164bfb0
Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat.
14 years ago
Jan Borsodi
b364d47b0b
Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
...
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
14 years ago
Jan Borsodi
efd9def3a8
Added separate skin sub-elements for the dialog skin which does not show the resize pointer.
14 years ago
Jan Borsodi
8acf04fc08
Added dialog for editing description in custom class dialog.
14 years ago
Jan Borsodi
ee101440a2
Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations.
14 years ago
Jan Borsodi
d97dad7a86
Initial work on the Class Create dialog.
14 years ago
Jan Borsodi
cd3e976b7c
Added birthsign dialog and spell effect widget.
14 years ago
Jan Borsodi
cd8b88dea1
Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets.
14 years ago
Jan Borsodi
eec34e9f0e
Added dialog for picking class from a list.
14 years ago
Jan Borsodi
001fc0c6e8
The content of the skill list in the stat window is now scrollable with a vertical scroller.
14 years ago
Jan Borsodi
3d01e51254
Added text skin SandBrightText which is a slightly brighter version of SandText, used for group labels in skill list.
14 years ago
Jan Borsodi
b05236250a
Added skin MW_HLine which is used to display a horizintal line separator.
14 years ago
Jan Borsodi
e47568ea2e
Merge branch 'master' into gui-windows
14 years ago
Jan Borsodi
e34b86e5c2
Added new define CAELUM_STATIC which will disable all dllexport for the caelum project. Made sure the define is set for both openmw and caelum.
14 years ago
Jan Borsodi
481734ee20
Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
14 years ago
Jan Borsodi
4d36cf2b55
Changed some variable names to follow Morrowind naming.
15 years ago
Jan Borsodi
0d100f7551
Added new skins for VScroll, HScroll, List and MultiList. Textures for these widgets are read from mwgui.png, this is only a temporary measure until we can use the dds files properly.
...
Also added layout for race dialog used in character creation.
15 years ago
Jan Borsodi
0e1a761167
Added initial implementation of inventory window, contains basic layout with hardcoded values.
15 years ago
athile
9e2129c4b3
WIP Windows build
15 years ago
Nicolay Korslund
4ecb63203b
Merge branch 'master' of http://github.com/gwater/openmw
15 years ago
Nicolay Korslund
b2d54a619e
Implemented all MW window layouts
15 years ago
Josua Grawitter
b9f349cf30
Explicitly link MyGUI to it's dependencies
...
Again courtesy of "ld --no-add-needed" by Fedora 13.
Maybe we should send this upstream to the MyGUI developers.
Signed-off-by: Josua Grawitter <josh@greyage.org>
15 years ago
Nicolay Korslund
0558664aa6
Added MyGUI source (cut down) and CMake files
15 years ago
athile
5fe4313b95
Various Windows fixes to CMake, compile errors, and a few warnings. Also made the command server optional and disabled by default since it is not currently working correctly on Linux.
15 years ago
Nicolay Korslund
cd1e17239c
Reverted moving caelum resources
15 years ago
Nicolay Korslund
a26641cca1
Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings.
15 years ago
athile
7db274f1c5
Sky rendering clean-up and correct resource configuration
15 years ago
athile
52a3233243
Work in progress Caelum integration
15 years ago